Added by on 2014-10-04

ToonBox Entertainment Recruiting Modeler, Pre-Vis Artists, Surfacing/Texture Artist

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Modeler

Date Posted: Oct. 2, 2014
Reports to: Lead Modeler/Asset Supervisor

Position Description and Responsibilities:

To create 3D assets, with primary focus shared between character/environment/set/prop modeling, during visual development, pre-production, and production of any Toonbox projects
To achieve models for feature film production as well as other projects in development per established guidelines and timelines
To help troubleshoot modeling issues as they arise over the course of production while partnering with the Lead Modeler, Asset Supervisor, Art Director, CG Supervisor, and Technical Team to help ensure aesthetic goals are met in the more efficient manner while technical specs are adhered to
To spot, report and communicate creative and technical issues as they arise via sharing knowledge with team members and team lead
To assist other team members within the Asset Department as needs arise
To maintain awareness of the broader show needs as they relate to the Modeling Department (schedule, complexity of setups, etc.)
To assist other departments, such as Rigging/Lighting/Compositing, as deemed necessary for production by CG Supervisor and Asset Supervisor

Required Skills and Experience

Proven experience of working on more complex set pieces/models using commercial application such as Maya, Mudbox, or Zbrush
3+ years of Modeling experience
Experience with a sculpting application (zBrush/MudBox) a bonus

Apply here:- http://www.toonboxent.com/careers/modeling-department/modeler/
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Pre-Vis Artists

Date Posted: Oct. 2, 2014
Reports to: Pre-Vis Lead/Pre-Vis Supervisor/Assistant Production Manager

Position Description and Responsibilities:

The Previs Artist reports to the Previs Lead/Previs Supervisor/Assistant Production Manager. His/her number one priority is to create a dynamic cinematic vision for the film that supports the narrative, adheres to production assumptions and executes it in a manner inspiring the crew. They work closely with the Director(s) to translate their vision (as represented by the storyboards) into a 3D environment. He/she must provide creative solutions to aesthetic problems.

Principal Duties and Responsibilities

Follow Director(s) creative direction in the layout process.
Adhere to the complexity of the movie.
Take the vision of the Director(s), and block the existing boards to create a 3D version of the story reel with a unique layout of shots.
Work with the Director(s) and CG Supervisor on the iterations of each shot/sequence.
Define and interpret specific instructions from the Director(s) and production.
Responsible for being knowledgeable about software used on the production, as it relates to the Rough Layout department.
Adhere to Pipeline protocols for the Layout department, as governed by Production Engineering.
Remain accountable for assigned shot count management through Layout process.
Responsible for adhering to the complexity of the movie, within the scope of production.
Responsible for adhering to the production schedule.
Responsible for participation in the unification and initiatives for the studio within the RLO department.
Attend meetings with RLO artists to keep the crew informed on show changes and requirements.
Communicate in a timely fashion with APM and Production for all inter-department concerns.
Attend Layout Reviews, Launches and Approvals with Production.

Required Skills and Experience

Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation required or equivalent work experience
1-3+ years of experience creating cinematic pre-visualizations or rough layout for CG animation.
A strong interest in Rough Layout, Set Dressing and Stereoscopy.
Knowledge in scene, shot, camera, and character composition is preferred.
Exposure to modeling, lighting, texturing and animation is preferred.
A good working knowledge of the principles of cinematic staging, blocking and camera work.
Demonstrated experience using Maya is required, with good working knowledge of Unix/Linux.

Apply here:- http://www.toonboxent.com/careers/pre-visualisation-layout-department/previs-artist/
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Surfacing/Texture Artist

Date Posted: Oct. 2, 2014
Reports to: Lead Surfacing/Texture Artist/Asset Supervisor

Position Description and Responsibilities:

To help establish and/or create the look and feel of characters, props and environments during visual development, pre-production, and production with direction from the Lead Texture Artist, CG Supervisor, Art Director;
To achieve texture files for production as well as other projects in development per established guidelines and timelines;
To partner with Lead Texture Artist and Surfacing team (CG Supervisor and Technical Team, if required) to help ensure aesthetic goals are met in the most efficient manner;
To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director;
To work collaboratively with other departments to support their needs as determined by the Team Lead, Art Director/CG Supervisor;
To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting;
To ensure file management and archiving of art work is maintained throughout the course of production;
To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members;
To assist troubleshooting initiatives on creative and technical issues as they arise;
To assist with character grooms/fur needs as required;
To provide creative input where appropriate;
To work collaboratively with other departments such as Technology, VFX, Lighting/Composite;
To work in other asset/shot departments such as Modeling, Stereo, Lighting/Compositing, and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.).
To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via organizing and self-managing timelines to ensure texture/surface assignments are completed and submitted on time.

Required Skills and Experience

Minimum 5 years of high-end production experience; feature film experience an asset
Strong painting skills and artistic eye for detail
Detail oriented and the ability to understand the complexity of a 3D pipeline
Familiarity with Renderman compliant rendering engines would be an asset
Familiarity with polygonal model texturing using image maps
Strong uving skills is a must
Familiarity with construction of render man compliant shaders and utilities
Experience with hair systems (yeti) would be an asset
Ability to manipulate complex shaders would be an asset
Strong Photoshop and 3D painting knowledge
Experience with mudbox or zBrush
Some experience with Mel /python scripting would be an asset
Ability to take initiative and solve problems independently as well as within a team environment
Track record as a team player

Apply here:- http://www.toonboxent.com/careers/surfacing/surfacingtexture-artist/
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