Added by on 2016-11-26

ToonBox Entertainment Recruiting Software Developer, Director of Photography, Graphic Artist & Layout Artist

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Software Developer

Description

Position Description:

The Full Stack Software Developer works with a dedicated team of developers to gather specifications and user stories, design, develop, document and maintain the company’s next generation of distributed, enterprise production infrastructure and management systems.

Should have a good understanding of:

Server, Network, and Hosting Environments
Data Modeling
Business Logic
API layer / Action Layer / MVC
User Interface
User Experience
The design and deployment of enterprise scale distributed applications in the cloud.
Software Architecture, Design and Best Practices

Core Competencies:

Multi discipline, multi language development skills, e.g., C/C++, Python, Java.
Comfortable with Object Oriented Programming paradigms, as well as functional programming and declarative programming.
Familiarity with popular frameworks and API’s e.g., REST, Soap, Django, ReAct, AngularJS, Ruby on Rails and Laravel.
Good understanding of networking protocols, TCP/IP, HTTP, etc.
Expertise with deploying enterprise scale applications on popular cloud service providers like AWS, GCE, RackSpace, etc.
Experience with both SQL (PostgreSQL, MySQP, MariaDB) and NoSQL (MongoDB, OrientDB, Neo4j, ObjectDB, Amazon DynamoDB) databases

Apply here:- careers@toonboxent.com
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Director of Photography

Description

Position: Director of Photography
Reports to: Director/Producer/Production Manager
Department: Previs/Rough Layout/Final layout/Lighting

Position Description:

The Director of Photography is responsible for collaborating with the Director to create the visual identity of the film. This includes working with the previs team, layout, art, assets, animation and the lighting team both at creative and technical level. The number one priority is to create a dynamic cinematic vision for the film that supports the narrative, and adheres to production assumptions and executes it in a manner inspiring the crew. He/she must provide creative and technical solutions to aesthetic problems in a mentoring way.

Principal Duties and Responsibilities:

Act as the creative visual leader.
Responsible for controlling the complexity of the movie, within the scope of production.
Take the vision of the Director(s), and managing the team to execute the existing storyboards to create a 3D version of the show(s).
Work closely with the CG Supervisor and Art Director to incorporate other department’s concerns into the layout.
Provide creative and technical solutions to aesthetic problems.
During review sessions, discuss shot changes with the Director(s) and Storyboard Artist(s) and offer creative input and technical solution-oriented ideas to enhance continuity and consistency of the sequence. Create solutions to creative problems.
Define and interpret specific instructions from the Director(s) and production.
Prepare detailed notes of camera requirements using Director’s initial notes.
If required, communicate with Overseas camera Departments when issues or questions arise, including meetings and conference calls.
Responsible for being knowledgeable about software used on the production.
Up-to-date technically on all hardware and software used in production, including experience with basic Python/MEL scripting.
Ensure that Pipeline protocols are followed by the Art, Layout, Modeling, Rigging, Animation department.
Ensure the development and integration of toolsets for camera departments.
Liaise with department heads to solve technical problems.
Document cinematic style workflow and pipeline process for production and supervisors.
Remain accountable for shot count management through Layout process.
Accountable for on time, on budget execution and delivery of up to date layouts throughout production.
Responsible for communicating all changes and updates through the department APM/Coordinator in a timely fashion.
Responsible for adhering to the production schedule.
Work with the Previs Supervisor on casting shots/assignments to Layout artists.
Responsible for improving the performance of artists on the team, both technically and creatively.
Responsible for participation in the unification and initiatives for the studio within the Layout department.
Facilitate meetings with Layout artists to keep the crew informed on show changes and requirements.
Ensure open lines of communication with APM and Production.
Attend reviews and launches where camera movement and lighting is relevant.
Use Director’s feedback to generate additional information for Layout team to execute.

Required Skills and Experience:

Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation required or equivalent work experience
5-7+ years of experience creating cinematic pre-visualizations for CG animation or feature film productions, with at least 2 years of Lead experience.
Previous experience in a leadership role on a Feature film or Animated Feature project with a strong interest in Rough Layout, Layout, Final Layout, and Set Dressing and Stereoscopy.
Expertise in scene, shot, camera, and character composition is preferred.
Exposure to modeling, lighting, texturing and animation required.
Strong knowledge of terminology and techniques used in film, animation and visual effects including knowledge of photography and camera lenses.
Strong understanding of cinematography a must.
A strong working knowledge of the principles of cinematic staging, blocking and camera work.
Demonstrated expertise using Maya is required, with good working knowledge of Unix/Linux.
Shotgun competent
Scripting and programming skills a plus.

Annual Salary: $110,000 to $160,000 – Based on experience
Benefits: Medical Benefits, Dental Benefits, Life Insurance Benefits, Other Benefits

Apply here:- careers@toonboxent.com
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Graphic Artist (Lighting/Compositing)

Description

Position: Lighter/Compositor
Reports to: Lighting/Compositing Supervisor

Position Description:

· To collaborate within a team environment focusing on the lighting and compositing of shots during visual development, pre-production, and production while meeting the highest of quality, aesthetically and technically, on the studio’s CG Productions;
· To light and composite shots for feature film production as well as other projects in development per established guidelines and timelines;
· To identify potential lighting issues with regard towards scheduled deadlines;
· To help troubleshoot and debug lighting/compositing issues as they arise over the course of visual development, pre-production, or production to ensure shot quota is met;
· To ensure shots meet established render requirements;
· To follow file management specifications provided;
· To partner with Art Director, CG Supervisor, Lead Lighter/Compositor, and Technical Team to help ensure aesthetic goals are met in the most efficient manner;
· To spot, report, and communicate creative and technical issues as they arise via sharing knowledge or solutions with team members;
· To assist other team members within the Lighting/Composite Department as needs arise;
· To work collaboratively with other departments such as Technology, Texturing, VFX;
· To work in other asset/shot departments and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
· To maintain awareness of the broader show needs as they relate to the Lighting and Compositing Department (schedule, complexity of setups, etc.).

Required Skills and Experience:

· 3+ years’ experience as a Lighting Artist
· CG Feature film experience is preferred but not essential
· Skilled at using Maya + Nuke + 3Delight (or Prman).
· Communication and collaboration skills. Able to understand and take direction; able to clearly explain technical and aesthetic issues.
· Resourceful: able to solve problems and find workarounds as appropriate.
· Organized: able to keep track of own work and that of your team.
· Shotgun knowledge preferable

Annual Salary: min. $55,000 max. $65,000 – Based on experience
Benefits: Other Benefits, Medical Benefits, Dental Benefits, Life Insurance Benefits, Group Insurance Benefits, Vision Care Benefit

Apply here:- careers@toonboxent.com
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Layout Artist (Pre-viz)

Description

Position: Pre-viz Artist
Reports to: Pre-viz Supervisor/Pre-viz Lead/Assistant Production Manager
Department: Rough Layout

Position Description:

The Pre-viz Artist reports to the Pre-viz Supervisor, the Pre-viz Lead, and the Assistant Production Manager. His/her first priority is to create dynamic, creative and inspiring cinematic expressions for the film that support the narrative, adhere to the Director’s vision (as represented by the story reel) and works within Production assumptions.

Principal Duties and Responsibilities:

Work closely with the Director and Pre-viz Supervisor to create cinematic sequences in the 3-D environment that both interpret and enhance the unique vision for the story.
Must be able to work from storyboards and/or create sequences from script treatments.
Able to analyze, trouble-shoot and creatively solve cinematic problems that inevitably arise in the course of production.
Able to pitch and effectively communicate these solutions and ideas to the Director, Pre-viz Supervisor and creative team.
Work with the Director, the Pre-viz/Shot Prep Supervisor and the CG Supervisor to refine sequence and shot iterations until approved.
Adhere to Pipeline protocols for the Pre-viz/Shot prep department, as established by Production
Identify and flag any pipeline or department work-flow problems that may arise.
Adhere to the production schedule for the department.
Attend department meetings with to keep up to date on story reel changes and department
Communicate in a timely fashion with APM and Production for all inter-department issues.
Attend all sequence reviews, launches and approvals with the Director and Maintain detailed and accurate notes.
Provide a clean, legible final file and appropriate notes to the next department (Shot-prep).

Required Skills and Experience:

Bachelor’s degree or equivalent in computer Science or computer animation or equivalent work
3 – 5 years of experience creating cinematic pre-visualizations or rough layout for CG animation, with preference for feature film experience.
A strong interest in Pre-viz/Layout, storytelling and
Strong knowledge of cinematic language and the fundamentals of image structure, staging, lensing and composition.
Strong knowledge of story structure.
Shotgun knowledge
Some exposure to modeling, lighting, texturing and animation is
Demonstrated experience working in the Maya environment and solid knowledge of the basic tools of the CG Pre-viz artist.

Annual Salary: $65,000 to $85,000 – Based on experience
Benefits: Other Benefits, Medical Benefits, Dental Benefits, Life Insurance Benefits, Group Insurance Benefits, Vision Care Benefits

Apply here:- careers@toonboxent.com
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