Added by on 2016-01-12

ToonBox Entertainment Recruiting Head of Production, Production Assistant, Art Designer, Storyboard Artist, Digital Matte Painter, Environmental Concept Designer, Senior Previs Artists, Modelers, Lighting/Comp Artists, Animators, Surfacing/Texturing Artists, Character Finaling Artist, VFX Artists & Pipeline TD

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Head of Production

Description

Job Introduction

Toonbox Entertainment, leading CGI animation production in Toronto, producer of award winning “The Nut Job” and “Bolts and Blip”, is looking for Head of Production and Development who can oversea and manage production of all animation projects company has in lineup for its production.

Role Responsibility

Responsible for production supervision as Head of Production for current project “The Nut Job 2” and its productions in development.
Lead and manage voice casting, voice recording, music, sound, main production including inhouse and outsourcing, and post production of the film, from development stage to its delivery.
Seek not only writers, but casting director, voice talents, music supervisor, music composer, post production supervisor, and post house for the film.
Work in cooperation with Executive Producers, Directors and Producers for efficient and smooth production and delivery, inclusive of making decisions regarding vendors and independent contractors.
Oversee Production HR, manager Producers, Project Managers, Assistant Project Managers and Production Coordinator for better and efficient control of project budget and its schedule.
Run daily meetings with Directors, Producers, each departments’ Supervisors and Leads to plan and adjust the production planning and execute this plan in timely manner.
Communicate with other Executive producers and investors for regular basis to report production status and all issue in production.
Seek and hire Development writer(s), designer(s) to work on future projects and develop world-class quality animation projects for company’s future production.
To build a collaborative team that meets the needs of stakeholders and the audience, possessing strong leadership, organization and advanced influencing skills.

Qualification

5+ years of extensive experience of feature film animation production throughout its development to delivery and sales/ distribution.
Substantial knowledge of end-to-end multi-platform production with a level of technical understanding, excellent business and finance skills, and extensive knowledge of commissioning and green lighting production in development.
Experience in leading large and diverse teams across and abroad range of output and locations, alongside proven experience of leading change and continuous improvement programs.
Good understanding of the competitive challenges of your genre and a track record in delivering business growth.

Benefits: Other Benefits, Medical Benefits, Dental Benefits, Life Insurance Benefits
Yearly Salary: min. $150000 max. $200000 for 40.0 hours per week

Apply here:- http://www.toonboxent.com/careers/
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Production Assistant

Description

Position Description:

Assist the management of the day-to-day operation of the production including crew scheduling, production scheduling, tracking and of man weeks. Production Assistant is also responsible for overseeing Team Leads to ensure and maintain the proper allocation of departmental resources throughout the production schedule, for any ToonBox project, over the course of the entire production cycle (during visual development, pre-production, and production, post-production).

Principal Duties and Responsibilities:

SCHEDULING

Macro schedule- work with Production Manager using budgeted assumptions, breakdown and create a more detailed departmental schedule with the department.
Oversee departments’ output to ensure resources are on target.
Create and analyze production reports per department and work with Production Manager to develop a weekly production status report.
Breakdown story reel to plan for new work to be produced. Schedule out work in partnership with Producer and CG Supervisor as necessary.
Support Production Manager in terms of defining specific start dates for new hires. Partner with Production Manager (and Recruiting) to ensure start up agendas and packages are prepared for all new hires.
Update and modify master schedule as required throughout production. Communicate changes to all applicable people.
Identify schedule variances and monitor changes incurred from approved production plan; recommend corrective action as necessary.

TRACKING

Oversee the weekly tracking of departments’ quotas along with given departments
Evolve the file management system as necessary, including that of all artwork created by the design department.
Ensure that the file management and/or tracking system is being used properly.
Check all data for accuracy and to ensure the project is on track.

PRODUCTION

May be assigned responsibility for voice recording and casting.
Work with Production Manager to get clearance feedback and implement it.
Prepare and distribute weekly production reports to all applicable people.
Make recommendations for improvements to production and pipeline systems, particularly with respect to scheduling, and flow of information, milestone realization, and resource management.
Help to achieve and balance creative and operational goals of the project.
Identify production issues and proactively loopback this information to the producer.

Required Skills and Experience:

Project management – proven ability in managing projects from concept to completion.
Able to prioritize appropriately and always meet deadlines.
Excellent teamwork – ability to assemble and motivate teams and work effectively with others.
Strong written & verbal communication – good at following directions.
Organization – demonstrate organizational skills, including a strong attention to detail.
Strong problem solving skills.
Excellent conflict resolution and negotiation skills.
Korean language required to support daily dealings with Korean co-production company. Plan and maintain production schedules; Follow up with Producer and supervisors for Artist’s daily quota.

Qualifications:

Experience in traditional 2D and 3D animation production.
Minimum 3 years of animation/industry experience.
Proficient in MS office suites including Excel and Word.
Overseas animation experiences a bonus.

-Benefits: Other Benefits, Medical Benefits, Dental Benefits, Life Insurance Benefits
-Yearly Salary: min. $55000 max. $66000 for 40.0 hours per week

Apply here:- http://www.toonboxent.com/careers/
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Art Designer

Description

Position: Art Designer
Reports to: Art Director

Position Description and Responsibilities:

To collaborate with the Art Director / Director to explore and develop colour background design as required by production or the studio
To present the visual direction of colour and/or texture for environments / sets, and props as a means to provide the roadmap for the surfacing and lighting/compositing teams during visual development, pre-production, and production while meeting the highest of quality, aesthetically and technically
To listen to the Art Director/ Director’s description/s / launch of sequences and shots and create quality visual / colour backgrounds paintings to capture both the activity and the emotion of the scene(s)
To partner with Art Director (CG Supervisor and Technical Team, if required) to help ensure aesthetic goals are met in the most efficient manner;
To revise, edit and modify work as indicated by the Art Director;
To work collaboratively with other departments to support their needs as determined by the Art Director or Creative Director or Production Designer;
To maintain awareness of the broader show needs as they relate to aspects of art and design and related revisions;
To research and collate suitable reference material from various sources for asset and shot production;
To produce concept art, schematics, layouts, matte paintings as deemed necessary;
To provide creative input where appropriate;
To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via organising and managing timelines to ensure colour design is cast, completed and submitted on time;
To ensure file management and archiving of art work is maintained throughout the course of production;
To troubleshoot creative and technical issues as they arise as requested by Art Director.
To assist in other art department / production needs as needs must.

Required Skills and Experience

3- 5 years’ experience in feature films creating photorealistic and stylized environments
Degree in Art, industrial design or painting preferred
Knowledge of Photoshop must
Understanding of compositing software desired – Nuke
Strong knowledge of advanced matte painting techniques including color space, digital paint techniques and Photoshop file management
Good knowledge and ability with perspective, value matching, and motion
Good knowledge of camera focal lengths and composition
Knowledge of film resolution and aspect rations
Strong time management in relation to deadlines
Strong interpersonal and communication skills

Benefits

Other Benefits,Medical Benefits,Dental Benefits,Life Insurance Benefits,Group Insurance Benefits,Vision Care Benefits

Apply here:- http://www.toonboxent.com/careers/
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Storyboard Artist

Description

Position: Storyboard Artist
Reports to: Lead Story Artist

Position Description and Responsibilities:

To collaborate with the Director/Lead Story Artist to explore and develop the visual story
To listen to the director’s verbal description/launch of sequences and shots and realise character action /pacing/mood/cinematography in visual form.
To create new and interesting ideas to capture both the activity and the emotion of the scene.
To present and lead the visual direction of story sequences via contributing to sequence/board production while concurrently overseeing a team of storyboard artists.
To self-manage timelines to ensure all sequences are cast, completed and submitted on schedule.
To revise, edit and modify sketches as indicated by the Lead Story Artist.
To implement various computer programs to enhance the visual presentation of ideas for the scene or for effectively capturing the director’s ideas for shots/sequences.
To streamline or eliminate unnecessary scenes and filming requirements from the production.
To assist with visual exploration, research, and/or creation of design (character/environments/props) as required by the story during visual development/pre-production
To maintain awareness of the broader show needs as they relate to aspects of art and design and related revisions which include, but are not limited, to stereoscopy;
To work in adherence to budget and schedule constraints while maintaining continuity within the story, cinematography, aesthetics, mood.

Apply here:- http://www.toonboxent.com/careers/
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Digital Matte Painter

Description

Position: Digital Matte Painter
Reports to: Art Director

Description

The Digital Matte Painter creates photorealistic paintings that are used as an element to either embellish or replace live action footage.

Position Description and Responsibilities:

· To work closely with Art Director to and Supervisor to produce painting and elements that matches concept
· To provide or acquire photographic reference materials
· 2D and 3D paintings for digital environments including:

o Camera Setup
o Modeling for Projection
o Camera Animation
o Projection Setup
o Image Re-Projection
o Atmospherics and Light Passes

· To work in partnership with shader developers, lighters and compositors to ensure shots are delivered to the very highest standard

Required Skills and Experience

· 5+ years experience in feature films creating photorealistic environments
· Degree in Art, industrial design or painting preferred
· Knowledge of Photoshop must
· Understanding of compositing software desired – Maya
· Vue and Deep Paint knowledge a plus
· Strong knowledge of advanced matte painting techniques including color space, digital paint techniques and Photoshop file management
· Good knowledge and ability with perspective, value matching, and motion
· Good knowledge of camera focal lengths and composition
· Knowledge of film resolution and aspect rations
· Strong time management in relation to deadlines
· Strong interpersonal and communication skills

Apply here:- http://www.toonboxent.com/careers/
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Environmental Concept Designer

Description

Position: Environment Concept Designer/Visual Development Artist
Reports to: Director

Position Description and Responsibilities:

To explore and present the visual direction for environments/sets and props as a means to provide the roadmap for the storyboard team during visual development and pre-production while meeting the highest of quality, aesthetically and technically;
To assist with visual exploration and/or research of design as required by production or the studio
To partner with Director/Art Director (CG Supervisor and Technical Team, if required) to help ensure aethetic goals are met in the most efficient manner;
To collaborate with the Director/Art Director to explore and develop colour design as required by production or the studio;
To work collaboratively with other departments, such as the Story Team, to support their needs as determined by the Director/Art
Director;
To ensure file management and archiving of art work is maintained throughout the course of production;
To maintain awareness of the broader show needs as they relate to aspects of art and design and related revisions;
To assist in the creation of visual direction for characters/environments/props for use by various asset departments within the pipeline
To gather suitable reference material from various sources;
To produce concept art, schematics, layouts, as well as clean orthographics (if required);
To revise work per Director’s/Art Director’s feedback;
Provide creative input where appropriate;
To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood ;
To troubleshoot creative and technical issues as they arise as requested by Art Director.

Apply here:- http://www.toonboxent.com/careers/
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Senior Previs Artists

Description

Position Description:

The Pre-viz Artist reports to the Pre-viz Supervisor, the Pre-viz Lead, and the Assistant Production Manager. His/her first priority is to create dynamic, creative and inspiring cinematic expressions for the film that support the narrative, adhere to the Director’s vision (as represented by the story reel) and works within Production assumptions.

Principal Duties and Responsibilities:

Work closely with the Director and Pre-vis Supervisor to create cinematic sequences in the 3-D environment that both interpret and enhance the their unique vision for the story.
Must be able to work from storyboards and/or create sequences from script treatments.
Able to analyze, trouble-shoot and creatively solve cinematic problems that inevitably arise in the course of production.
Able to pitch and effectively communicate these solutions and ideas to the Director, Pre-vis Supervisor and creative team.
Work with the Director, the Pre-vis/Shot Prep Supervisor and the CG Supervisor to refine sequence and shot iterations until approved.
Adhere to Pipeline protocols for the Pre-vis/Shot prep department, as established by Production Engineering.
Identify and flag any pipeline or department work-flow problems that may arise.
Adhere to the production schedule for the department.
Attend department meetings with to keep up to date on story reel changes and department requirements.
Communicate in a timely fashion with APM and Production for all inter-department issues.
Attend all sequence reviews, launches and approvals with the Director and Production. Maintain detailed and accurate notes.
Provide a clean, legible final file and appropriate notes to the next department (Shot-prep).

Required Skills and Experience:

Bachelor’s degree or equivalent in computer Science or computer animation or equivalent work experience.
10+ years of experience creating cinematic pre-visualizations or rough layout for CG animation, with multiple feature film experience.
A strong interest in Previs/Layout, story telling and Stereoscopy.
Strong knowledge of cinematic language and the fundamentals of image structure, staging, lensing and composition.
Strong knowledge of story structure.
Some exposure to modeling, lighting, texturing and animation is preferred.
Demonstrated experience working in the Maya environment and solid knowledge of the basic tools of the CG Pre-vis artist.

Apply here:- http://www.toonboxent.com/careers/
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Modelers

Description

Position Description:

To create 3D assets, with primary focus on environment/set/prop modeling, during visual development, pre-production, and production of the studio’s first CG feature film entitled, THE NUT JOB, intended for theatrical release;
To achieve models for feature film production as well as other projects in development per established guidelines and timelines;
To help troubleshoot modeling issues as they arise over the course of production while partnering with the Lead Modeler, Art Director, CG Supervisor, and Technical Team to help ensure aethetic goals are met in the most efficient manner while technical specs are adhered to;
To spot, report, and communicate creative and technical issues as they arise via sharing knowledge with team members and team lead;
To assist other team members within the Assets Department as needs arise;
To maintain awareness of the broader show needs as they relate to the Modeling Department (schedule, complexity of setups, etc.).
To learn additional skill sets to further enhance careeer development via exploring and/or assisting other departments, such as Fur/Rigging/Lighting/Compositing, as deemed necessary for production by CG Supervisor. (NOTE: Full transition to other departments is dependent upon performance and evaluation by team lead.)
Required Skills and Experience:
Proven experience of working on more complex set pieces/models using commercial applications such as Maya or Renderman

3+ years CG Modeling experience

Experience with a sculpting application (zBrush/MudBox) a bonus

Apply here:- http://www.toonboxent.com/careers/
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Lighting/Comp Artists

Description

Position Description:

To collaborate within a team environment focussing on the lighting and compositing of shots during visual development, pre-production, and production while meeting the highest of quality, aesthetically and technically, on the studio’s CG Productions;
To light and composite shots for feature film production as well as other projects in development per established guidelines and timelines;
To identify potential lighting issues with regard towards scheduled deadlines;
To help troubleshoot and debug lighting/compositing issues as they arise over the course of visual development, pre-production, or production to ensure shot quota is met;
To ensure shots meet established render requirements;
To follow file management specifications provided;
To partner with Art Director, CG Supervisor, Lead Lighter/Compositor, and Technical Team to help ensure aesthetic goals are met in the most efficient manner;
To spot, report, and communicate creative and technical issues as they arise via sharing knowledge or solutions with team members;
To assist other team members within the Lighting/Composite Department as needs arise;
To work collaboratively with other departments such as Technology, Texturing, VFX;
To work in other asset/shot departments and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
To maintain awareness of the broader show needs as they relate to the Lighting and Compositing Department (schedule, complexity of setups, etc.).

Required Skills and Experience:

Advanced knowledge of Maya, and Compositing (Nuke preferred), Renderman experience preferred
5+ years’ experience as a Lighting Artist
CG Feature film experience a must
Ability to communicate creative and technical ideas
A team player and leader, with a track record of multi-tasking and prioritize shot requirement to meet schedule
The Lighting/Compositing Artist must have a complete working knowledge of the lighting process in conjunction with the compositing process. (DEPARTMENT NOTE: Once a shot has been lit, the lighting artist is required to organise the shot into various layers for render. The rendered layers must then be composited by the same artist to create the final scene.)

Benefits

Other Benefits,Medical Benefits,Dental Benefits,Life Insurance Benefits,Group Insurance Benefits,Vision Care Benefits

Salary:

Yearly: min. $75000 max. $95000 for 40.0 hours per week

Apply here:- http://www.toonboxent.com/careers/
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Animators

Description

Position Description:

Under the guidance of Supervisor or Leads, on a CG animated film, the Animator creates animation that supports the overall creative vision for the story.
To tell a story with meaning through movement

Principal Duties and Responsibilities:

Follows the established style of performance for the project.
Collaborates with Supervisor and or Lead to create and determine unique traits for characters and or objects to be animated.
Seeks creative options to maximize re-use when applicable.
Delivers assignments per project schedules and set quotas.
Ensures balance, composition and timing requirements are implemented in a way that supports story and character performance.
Creatively enhances material in order to achieve set standards of performance and complexity.
Interpret and implement notes and feedback from Director(s), Supervisor or Leads in a timely and qualitatively acceptable way.
Adheres to digital file management protocols.
Provides mentoring and training as necessary.
Supports and integrates the values of ToonBox, which includes a commitment to innovation, creativity, professionalism and inspiration.
Interacts respectfully and professionally with colleagues, staff members and clients.
Additional duties as requested.

Required Skills/Knowledge/Abilities:

Demonstrated knowledge of principles of animation.
Strong communication and proven story telling skills.
In-depth knowledge of anatomy, perspective and composition.
Ability to use acting skills, which bring characters to life, as well as clearly communicate simple ideas with which an audience can empathize.
An art background, which shows a thorough understanding of physical motion, weight, balance, texture, and form.
Practices attentive and active listening. Shares information, methodologies and ideas with others.
Incorporates feedback and direction received from the Director/Supervisor.
Strong technical knowledge of Maya, specifically rigging and animation tools.
Practical working knowledge of Maya dynamics and ridged body dynamics.
Knowledge of traditional animation principles and ability to produce high quality key frame animation.
Impressive reel demonstrating a range of work.
Understanding of efficient pipeline/workflow techniques as they apply to animation.
Superior time management and prioritization skills.
Ability to communicate creative and technical ideas.
Self-motivated and able to take direction and work independently.
Strong problem-solving skills and ability to work collaboratively.
Flexible and adaptable to change.
Good eye for detail and a passion for film and animation.

Education/Experience:

Degree and/or diploma in fine arts or animation or equivalent preferred.
5+ years of (CG) feature film experience as an animator preferred.
Worked on 1-2 high-end, feature quality productions.

Apply here:- http://www.toonboxent.com/careers/
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Surfacing/Texturing Artists

Description

Position: Surfacing/Texture Artist
Reports to: Lead Surfacing/Texture Artist

Description and Responsibilities:

To help establish and/or create the look and feel of characters, props and environments during visual development, pre-production, and production with direction from the Lead Texture Artist, CG Supervisor, Art Director;
To achieve texture files for production as well as other projects in development per established guidelines and timelines;
To partner with Lead Texture Artist and Surfacing team (CG Supervisor and Technical Team, if required) to help ensure aesthetic goals are met in the most efficient manner;
To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director;
To work collaboratively with other departments to support their needs as determined by the Team Lead, Art Director/CG Supervisor;
To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting;
To ensure file management and archiving of art work is maintained throughout the course of production;
To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members;
To assist troubleshooting initiatives on creative and technical issues as they arise;
To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.);
To assist with character grooms/fur needs as required;
To provide creative input where appropriate;
To work collaboratively with other departments such as Technology, VFX, Lighting/Composite;
To work in other asset/shot departments such as Modeling, Stereo, Lighting/Compositing, and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.).
To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via organizing and self-managing timelines to ensure texture/surface assignments are completed and submitted on time.
Additional duties as requested

Required Skills and Experience:

3-5 years of high-end production experience; feature film experience an asset
Strong painting skills and artistic eye for detail
Detail oriented and the ability to understand the complexity of a 3D pipeline
Familiarity with Renderman compliant rendering engines would be an asset
Familiarity with polygonal model texturing using image maps
Strong uving skills is a must
Familiarity with construction of render man compliant shaders and utilities
Experience with hair systems (yeti) would be an asset
Ability to manipulate complex shaders would be an asset
Strong Photoshop and 3D painting knowledge
Experience with mudbox or zBrush
Some experience with Mel /python scripting would be an asset
Ability to take initiative and solve problems independently as well as within a team environment

Track record as a team player

Salary:

Yearly: min. $42000 max. $60000 for 40.0 hours per week

Benefits

Other Benefits,Medical Benefits,Dental Benefits,Life Insurance Benefits,Group Insurance Benefits,Vision Care Benefit

Apply here:- http://www.toonboxent.com/careers/
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Character Finaling Artist

Description

POSITION: Character Finaling Artist

DESCRIPTION

The Character Finaling Artist applies a number of techniques—including but not limited to sculpting, grooming, and simulations of cloth and hair—to clean up and enhance character animation on a computer-generated feature.

RESPONSIBILITIES

Collaborate in the design, development and implementation of techniques and systems that simulate cloth and hair, and integrate them into the production pipeline.
Create permanent pose space deformers that allow animation to achieve specific target shapes.
Fix undesirable shapes and artifacts in shots coming out of animation.
Simulate cloth animation in shots.
Groom and simulate hair/fur animation in shots.
Troubleshoot technical issues as they arise.

REQUIREMENTS

5+ years or more experience in character finaling.
Strong knowledge of Maya is essential.
Good artistic skills and an eye for natural motion in humans and animals.
Knowledge of ncloth, nhair, and yeti strongly preferred.
Experience creating and using pose space deformers.
Experience in rigging, modeling, and animation are pluses.
A good generalist. Solid understanding of and experience with the entire animation production process from layout to compositing is a plus.
Able to take direction and adapt to change.
Linux experience preferred.
Benefits Other Benefits,Medical Benefits,Dental Benefits,Life Insurance Benefits,Group Insurance Benefits,Vision Care Benefits

Apply here:- http://www.toonboxent.com/careers/
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VFX Artists

Description

POSITION: Effects Artist

DESCRIPTION

The Effects Artist creates (and may support) a variety of visual effects that support the story and visual style of a computer-generated feature.

RESPONSIBILITIES

Interpret verbal direction and visual reference to understand the story context and aesthetic objectives for visual effects.
Collaborate with supervisors and peers in the design, execution, and delivery of effects elements
Troubleshoot creative and technical issues.
Support integration of effects into other departments’ workflows.
Assist in training and supporting other artists

REQUIREMENTS

Experience with effects simulations in features, television, or equivalent.
Understands procedural workflows.
Comfortable using Maya + Houdini. 3Delight (or Prman) and RealFlow are pluses.
Familiar with effects lighting, rendering, and compositing techniques.
A good eye for composition, motion, and other aesthetics.
Strong communication and collaboration skills. Able to understand and take direction and criticism.
Resourceful: able to troubleshoot, solve problems, and find workarounds as appropriate.
Modeling, surfacing, and lighting experience are pluses.
Programming and/or scripting skills are big pluses.

Salary: Yearly: min. $55000 max. $85000 for 40.0 hours per week

Benefits Other Benefits,Medical Benefits,Dental Benefits,Life Insurance Benefits,Group Insurance Benefits,Vision Care Benefits

Job Type: Full-time

Required experience:

Effects: 5 years

Apply here:- http://www.toonboxent.com/careers/
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Pipeline TD

Description

Position Description:

The Senior Pipeline Technical Director is responsible primarily to develop and maintain the TBE pipeline.
The collective goal is to generate exciting visuals using powerful and efficient tools and workflows.

Principal Duties and Responsibilities:

Design systems, maintain existing tools, and support artists and Show Technical Director in their production tasks
Troubleshoot creative and technical issues.
Support and work with multiple production departments including Layout, Previz, Animation, Fx and CFx.
Maintain a high degree of quality, attention to detail, and level of communication while designing and implementing solutions within the existing pipeline.
Remain abreast of new and emerging technologies and attempt to implement them effectively.
Ensure that all software development follows studio policies and guidelines.

Technical Requirements:

Strong programming skills, with proficiency in Python and C++ and UI development experience with PyQt4/PySide.
Advance user and developer knowledge of Maya and Houdini; also 3Delight/Renderman, Yeti.
Production experience with artist tool development and tools integration.
Knowledgeable in mercurial, svn, shotgun and postgreSQL database
Experience in writing code that interacts with Maya C++ API or Houdini’s HDK, Familiarity with the Alembic, Cortex and OpenVdb data formats.
Exceptional communication, trouble-shooting and problem solving skills.
5 years or more Production experience in computer animation, visual effects or game development.

Apply here:- http://www.toonboxent.com/careers/
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ToonBox Entertainment Recruiting Head of Production, Production Assistant, Art Designer, Storyboard Artist, Digital Matte Painter, Environmental Concept Designer, Senior Previs Artists, Modelers, Lighting/Comp Artists, Animators, Surfacing/Texturing Artists, Character Finaling Artist, VFX Artists & Pipeline TD, ToonBox Entertainment, ToonBox Entertainment Vfx, ToonBox Entertainment hiring, ToonBox Entertainment Studio, ToonBox Entertainment Jobs, Animation Jobs, Vfx Jobs, CG Jobs, 3D Jobs, Video Game Jobs, Recruiting, Recruitment, CG, CGI, Jobs, ToonBox Entertainment Recruiting, ToonBox Entertainment Recruiting Head of Production, ToonBox Entertainment Recruiting Production Assistant, ToonBox Entertainment Recruiting Art Designer, ToonBox Entertainment Recruiting Storyboard Artist, ToonBox Entertainment Recruiting Digital Matte Painter, ToonBox Entertainment Recruiting Environmental Concept Designer, ToonBox Entertainment Recruiting Senior Previs Artists, ToonBox Entertainment Recruiting Modelers, ToonBox Entertainment Recruiting Lighting/Comp Artists, ToonBox Entertainment Recruiting Animators, ToonBox Entertainment Recruiting Surfacing/Texturing Artists, ToonBox Entertainment Recruiting Character Finaling Artist, ToonBox Entertainment Recruiting VFX Artists, ToonBox Entertainment Recruiting Pipeline TD