Added by on 2015-10-19

ToonBox Entertainment Recruiting Surfacing/Texturing Artists

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Surfacing/Texturing Artists

Position: Surfacing/Texture Artist
Reports to: Lead Surfacing/Texture Artist/Asset Supervisor
Department: Surfacing

Position Description and Responsibilities:

To help establish and/or create the look and feel of characters, props and environments during visual development, pre-production, and production with direction from the Lead Texture Artist, CG Supervisor, Art Director;
To achieve texture files for production as well as other projects in development per established guidelines and timelines;
To partner with Lead Texture Artist and Surfacing team (CG Supervisor and Technical Team, if required) to help ensure aesthetic goals are met in the most efficient manner;
To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director;
To work collaboratively with other departments to support their needs as determined by the Team Lead, Art Director/CG Supervisor;
To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting;
To ensure file management and archiving of art work is maintained throughout the course of production;
To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members;
To assist troubleshooting initiatives on creative and technical issues as they arise;
To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.);
To assist with character grooms/fur needs as required;
To provide creative input where appropriate;
To work collaboratively with other departments such as Technology, VFX, Lighting/Composite;
To work in other asset/shot departments such as Modeling, Stereo, Lighting/Compositing, and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.).
To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via

organizing and self-managing timelines to ensure texture/surface assignments are completed and submitted on time.
Additional duties as requested

Required Skills and Experience:

3-5 years of high-end production experience; feature film experience an asset
Strong painting skills and artistic eye for detail
Detail oriented and the ability to understand the complexity of a 3D pipeline
Familiarity with Renderman compliant rendering engines would be an asset
Familiarity with polygonal model texturing using image maps
Strong uving skills is a must
Familiarity with construction of render man compliant shaders and utilities
Experience with hair systems (yeti) would be an asset
Ability to manipulate complex shaders would be an asset
Strong Photoshop and 3D painting knowledge
Experience with mudbox or zBrush
Some experience with Mel /python scripting would be an asset
Ability to take initiative and solve problems independently as well as within a team environment
Track record as a team player

– Benefits: Other Benefits, Medical Benefits, Dental Benefits, Life Insurance Benefits
– Terms of Employment: Permanent/Full-Time

Apply here:-
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