Added by on 2018-03-15

Torn Banner Studios Recruiting Lead Environment Artist, Sr Environment Artist & Senior Game Programmer

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Lead Environment Artist

Torn Banner Studios, creators of Chivalry: Medieval Warfare, are looking for a talented, team-oriented Lead Environment Artist to contribute to our team’s future projects. We are a team of around 25 developers. This is an on-site, full-time, paid position in Toronto, Canada.

As a Lead environment artist at a small independent studio you’ll have a wide range of responsibilities from creating art to organizing the department, communicating with production, facilitating feedback and working with other leads to execute the vision for the games we make.

Responsibilities

Organize, plan and lead the environment art team
Continue to personally produce high quality photorealistic art on a daily basis
Establishing a quality bar and direction for other artists on the team and being responsible for the teams ability to execute and reach that quality bar

Requirements

An exceptional portfolio of work that exemplifies the creation of high quality photorealistic environments
5+ years of professional game development experience
At least 3 shipped titles
Expert knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc
Excellent communication, time-management, and organizational skills
Ability to provide in-depth critique
Ability to work under tight deadlines
Personally motivated
English speaking
Willingness to move to Toronto

Bonus

Passion for the medieval era and melee combat
Experience with Unreal Engine
Familiarity working with version control (we use Perforce) and task-management software (we use Jira)
Background in traditional art
Concept Art skills
Particle FX skills

Please send all applications and portfolios to: artcareers+lead@tornbanner.com

Benefits & Perks

Profit sharing
4 weeks Paid vacation
A no crunching policy
Relocation assistance
Flexible schedule
Weekly happy hour
Healthcare & benefits
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Senior Environment Artist

Torn Banner Studios, creators of Chivalry: Medieval Warfare, are looking for a talented, team-oriented Senior Environment Artist to contribute to our team’s future projects. We are a team of around 25 developers. This is an on-site, full-time, paid position in Toronto, Canada.

As a senior environment artist at a small independent studio you will be responsible for the creation of high quality art assets and complete scenes built to excite and impress players of the games we make.

Responsibilities

See playable environments through from conception to completion
Produce photorealistic asset and environments
Work closely with the level design team and other artists to bring the concepts to life
Requirements
An exceptional portfolio of work that exemplifies the creation of high quality photorealistic environments
3+ years of professional game development experience
Expert knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc
Ability to provide in-depth critique
Ability to work under tight deadlines
Personally motivated
English speaking
Willingness to move to Toronto

Bonus

Passion for the medieval era and melee combat
Experience with Unreal Engine
Background in traditional art
Concept Art skills
Particle FX skills

Please send all applications and portfolios to: artcareers+senior@tornbanner.com

Benefits & Perks

Profit sharing
4 weeks Paid vacation
A no crunching policy
Relocation assistance
Flexible schedule
Weekly happy hour
Healthcare & benefits
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Senior Game Programmer

Torn Banner Studios, creators of Chivalry: Medieval Warfare, are looking for a talented and enthusiastic full-time permanent Senior Game Programmer to join our small independent studio of around 25 developers. Help us create exciting games currently based on Unreal Engine 4, as well as providing support for existing and future games.

As a senior game programmer you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game. This will include the implementation of new features as well as debugging and optimizing existing ones. In addition the role requires excellent communication skills as you will be collaborating closely with team members from other departments.

The ideal candidate would have a keen interest in participating in the design process. This person would play a significant role in getting features from paper to the player by working collaboratively with design, art, and QA departments.They must be a team player, willing to help others identify problems and seek creative solutions.

Requirements

At least 5 years professional video game programming experience
C++ proficiency
Strong interpersonal communication skills.
High degree of self-motivation and initiative-taking
An understanding and passion for video games
Predilection and the ability to take on research and self-education
Willingness to move to Toronto

Bonuses

Have, or are pursuing, a B.S. or M.S. in Computer Science, or an equivalent degree
Experience working with Unreal Engine 4
Experience with Steamworks
Experience with Windows game development specifically
Experience with game optimization
Experience with debugging optimized x86 executables
Familiarity working with version control (we use Perforce) and task-management software (we use Jira)

To apply, send your resume to careers+seniorprogrammer@tornbanner.com

Benefits & Perks

Profit sharing
4 weeks Paid vacation
A no crunching policy
Relocation assistance
Flexible schedule
Weekly happy hour
Healthcare & benefits
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