Added by on 2014-04-01

Ubisoft Recruiting Character Technical Director & Character Animation Technical Director

Ubisoft Games hiring, Ubisoft Games jobs, Ubisoft Games carrier, Ubisoft Games, Ubisoftgames, vfx jobs, cg jobs, cgi, 3d jobs, jobs, visual effects jobs, animation jobs, 3d animation jobs

Character Technical Director – Annecy

Strong of your experience in the video game, cinema or virtual reality industries, you wish to face new challenges in joining our team to contribute to the next Ubisoft’s blockbusters (Assassin’s Creed, WatchDogs, Rainbow 6, Rayman)

With the release of the next-gen console, the industry is in complete mutation and now requires more and more profiles that fits usually for the cinema.

Job Summary:

Right under the responsibility of the Studio Character Director, you’ll be charged to research, prepare and adapt the tools that’ll be used in production on the modelling and animation side (less on that matter).

Responsibilities:

– In collaboration with our main studio partners (Montreal, Toronto, Shanghai, Quebec…), you’ll define the frameworks and improvements needed to the current pipeline. It can occur that you’ll be required to visit some of these studios in order to discuss with your peers.
– Develop or find the best tools (i.e: 3DSMax/Maya, MotionBuilder, etc…) and possible methods in order to improve and ease the work of modellers/animators.
– Develop the Rigging/Modelling/Facial Capture Tools.
– Create, organize and lead workshops so the whole modelling team can be able to use the tools and methods efficiently.
– Produce documents on tools, methods and workshops, engine processes and constraints for later use/reference.
– Coordinate and act as an interlocutor between the progamming team and the modelling team.
– Communicate regularly on the technical constraints and the reasons behind them to the modelling team.
– To be who to contact for technical issues linked to characters.
– Handle all other related tasks.

This Project, which its quality will be very high, is developped for a next gen console. If technical and artistic innovation do not scare you, they’ll be present and necessary to reach the level of quality wished.

Profile:

A minimum of 7 years of experience as a technical Director for modelling/Animation (ideally in video games)

– Excellent knowledge of modelling/texturing technics for realtime (shaders, normals, displacement, morph…)
– Excellent knowledge of 3DSmax/Maya.
– Excellent knowledge of Python, MEL, Maxscript, C#, ORSDK.
– Knowledge in Character Modelling/Rigging
– Ability to work in a team and to face challenges.
– French wished.

Please provide us a CV, a cover letter and a portfolio showing your artistic sense and technical skills.

(set Location to France Annecy, it’s in french, but you can apply in english)

Apply here:- https://www.ubisoftgroup.com/en-US/careers/search_for_jobs.aspx
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Character Animation Technical Director – Annecy

Strong of your experience in the video game, cinema or virtual reality industries, you wish to face new challenges in joining our team to contribute to the next Ubisoft’s blockbusters (Assassin’s Creed, WatchDogs, Rainbow 6, Rayman)

With the release of the next-gen console, the industry is in complete mutation and now requires more and more profiles that fits usually for the cinema.

Job Summary:

Right under the responsibility of the Studio Character Director, you’ll be charged to research, prepare and adapt the tools that’ll be used in production on the animation and modelling side (less on that matter).

Responsibilities:

– In collaboration with our main studio partners (Montreal, Toronto, Shanghai, Quebec…), you’ll define the frameworks and improvements needed to the current pipeline. It can occur that you’ll be required to visit some of these studios in order to discuss with your peers.

– Develop or find the best tools (i.e: 3DSMax/Maya, MotionBuilder, etc…) and possible methods in order to improve and ease the work of animators.

– Develop the Rigging/Modelling/Facial Capture Tools.
– Create, organize and lead workshops so the whole animation team can be able to use the tools and methods efficiently.
– Produce documents on tools, methods and workshops, engine processes and constraints for later use/reference.
– Coordinate and act as an interlocutor between the progamming team and the animation team.
– Communicate regularly on the technical constraints and the reasons behind them to the animation team.
– To be who to contact for technical issues linked to animations.
– Handle all other related tasks.

This Project, which its quality will be very high, is developped for a next gen console. If technical and artistic innovation do not scare you, they’ll be present and necessary to reach the level of quality wished.

Profile:

A minimum of 7 years of experience as a technical Director for Animation (ideally in video games)

– Excellent knowledge of real time Animation systems in Video Games.
– Excellent knowledge of MotionBuilder and of Facial & Body Motion Capture.
– Excellent knowledge of Python, Maxscript, C#, ORSDK.
– Knowledge in 3DSmax/Maya.
– Knowledge in Character Modelling/Rigging
– Ability to work in a team and to face challenges.
– French wished.

Please provide us a CV, a cover letter and a portfolio showing your artistic sense and technical skills.

(set Location to France Annecy, it’s in french, but you can apply in english)

Apply here:- https://www.ubisoftgroup.com/en-US/careers/search_for_jobs.aspx
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Ubisoft Recruiting Character Technical Director & Character Animation Technical Director, Ubisoft Games hiring, Ubisoft Games jobs, Ubisoft Games carrier, Ubisoft Games, Ubisoftgames, vfx jobs, cg jobs, cgi, 3d jobs, jobs, visual effects jobs, animation jobs, 3d animation jobs