Waterproof Studios Recruiting Cinematic Animators & Lead Rigging TD
Waterproof Studios is looking for animators for our Cinematic and Film projects. Experience with Key-Frame and Motion Capture animation in motion builder and maya is required.
Canadian/Vancouver based animators preferred
Apply here:- firstname.lastname@example.org
Lead Rigging TD (Canadian Residents)
Waterproof Studios is looking for Lead Rigger with a preference for Vancouver based artists. Our riggers will work with our directors and animation supervisors to bring our characters to life. We have a range of projects from In-Game Cinematics to Pre-Rendered Trailers and VFX creature work.
The Lead Rigger must assume responsibility for delivering assigned Rigging work, and more specifically:
Sets up rigs for optimal performance and efficient animation output while collaborating closely with Design, Modelling and Animation departments.
Must have extensive articulation and deformation skills.
Must have motion capture production experience, he/she must establish the technical requirements of how a motion capture rig can be used to create the template to generate animation.
Devises and innovates methods of working with skeletons, modelling geometry and weighting that meet the project’s creative objectives.
Build and/or integrate face shapes, muscle simulations, cloth simulations, dynamics and hair.
Collaborates with the animation team in the testing of characters and provides timely solutions to any technical or performance related issues.
Responsible for evaluating any issues that may arise in the rigging and enveloping of creatures and devises efficient solutions.
Collaborates with FX and Character FX to provide them with information needed to integrate characters and digital effects.
Assists in the development of a creature pipeline for film, TV and game productions.
Develops and maintains leading-edge proprietary tools/plugins/scripts to improve the rigging process.
Research new techniques and tools.
Maintains contacts with academia/industry to keep current on new research and recent developments.
Lead rigging team to ensure schedules are met.
Create and maintain documentations for tools and processes.
Also responsible for a range of 3D tasks, including modelling, animation, texturing, lighting and rendering when required.
Able to take direction and constructive criticism from the Supervisors and feedback from the Directors.
Diploma in fine arts or animation or equivalent experience is required.
Honours Degree in Computing Animation, Computing Science, or related disciplines.
2-5 years of experience working in a professional environment within their discipline preferred however not required.
Strong understanding of human anatomy.
Strong understanding of some animal anatomies (dogs, birds, etc) and a desire to learn more depending on the requirements of the project.
In-depth knowledge of geometry creation, weighting and skeleton rigging.
In-depth knowledge of animation principles and practice.
Experience in both cartoon and realistic creatures and characters.
Production knowledge of Maya, Mel and Python required.
Thorough knowledge of procedural and object-oriented programming languages.
Ability to create script in Mel or Python allowing for automation of specific tasks.
Strong artistic skills; demonstrable ability to make creative and aesthetic judgement calls.
Thorough knowledge of CG Feature Animation.
Traditional arts background as well as technical.
Evaluates and recommends relevant external plugins/scripts.
Experience in dynamics, hair and cloth.
Experience in modelling, animation, texturing, lighting and rendering.
Experience in motion capture tools, including data cleaning, characterization , retargeting and using optical data.
Clean up and retarget motion capture data, removing jitter and adding key-frame animation while retaining the original essence of the movement.
Ability to communicate and/or demonstrate ideas clearly and concisely both verbally and visually. Practices attentive and active listening. Incorporates feedback and direction received from the Lead, Supervisor and/or Studio CG Supervisor.
Ability to mentor and train. Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
Adaptable to change, he/she can alter course of action quickly per production needs. Solid work ethic and positive attitude. Ability to work under pressure. Self-motivated and pro-active. Consistently strives to expand knowledge base.
Makes decisions in a timely manner. Accepts accountability for own actions. Creatively solves problems, eliminates road blocks and focuses on issue at hand.
Efficient and detail oriented.
Strong problem solving skills and ability to work collaboratively.
Ability to deliver work on time and meet set performance objectives.
This is a full time position, to apply please send your reel and CV to email@example.com
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