Added by on 2016-12-16

Weta Digital Recruiting Assets Pipeline Technical Director & Junior Software Developer

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Assets Pipeline Technical Director

Category: Technical Director
Company: Weta Digital
Location: Wellington (New Zealand)
Start Date: immediately

Job Description

An “Assets Pipeline TD” is a position within the Assets Research and Development Department, primarily responsible for:

– Designing, developing and updating production pipeline tools in order to foster an efficient and stable production environment for artists.
– Supporting production artists in their use of third-party and proprietary tools.
– Maintaining, curating, documenting, and updating existing tools and workflows in an ever evolving environment of technical progress and new production driven challenges.
Generally, these tasks are undertaken in order to support the production departments within the Assets Group division: Modelling, Creature rigging and simulation, Facial Modelling and rigging, Layout, and Art Departments, Virtual Art Department (VAD), and Asset Management.
TDs within the Assets RnD Department must also cooperate and coordinate with other production groups’ RnD departments and with other core infrastructure departments at Weta to integrate new workflows and technologies.
Candidates should expect this to be a reasonably technical, occasionally high-pressure and fast paced position, interacting directly with users, central databases, render farm, and storage systems. It requires good communication and team skills, an ability to write, critique, and debug python and Qt based tools, and an ability to anticipate, identify and address wider technical problems. It would benefit from a proactive person with an organized approach, who is able to simultaneously engage with multiple projects, across multiple productions, against a backdrop of shifting priorities.

Must Have:

– Excellent investigation, problem solving, debugging, and communication skills.
– An ability to work with and understand a diverse collection of people who will bring a wide variety of experiences and skills to the table.
– A proactive, self-directed approach that is able to anticipate and investigate requirements of the system, while keeping in mind the wider context of the facility and is able to engage within a team environment.
– A basic understanding of VFX concepts important to Assets Group departments, ideally gained from artistic production experience within VFX, Animation, Games, or a related industry.
– Development experience with Maya and other VFX applications
– At least 3-5 years experience with Python development
– At least 3 years experience with QT, pyqt/pyside UI creation
– At least 3 years experience with artist (user)-facing development & support
– git, rib syntax, Katana, and test based development experience are all a major plus but may not be essential.
– C++, Shotgun, Houdini, Nuke, RealityCapture, SQL, Jira, Crucible, and Agile development experience also a plus.

If this sounds like you – we would love to hear from you! Please fill out our online questionnaire (at and send your resume to:

Junior Software Developer

Category: Software Engineer
Company: Weta Digital
Location: Wellington (New Zealand)
Start Date: immediately

Job Description

Weta Digital is seeking Junior Software Developers to join Weta Digital’s Research and Development team.
We develop, support and maintain a wide range of custom tools used by many departments across the company and across all of our film projects. Our tools are range from small-but-essential utilities to simplify workflows, to extensive complex systems such as our Academy Award winning fur system. We develop both standalone applications and plugins for existing packages such as Maya and Motion Builder.
As part of our team, you will be working closely with artists helping to ease their workflows by troubleshooting and maintaining our tools.


• Provide prompt responses to users/artists, opening their scenes, investigating issues
• Debugging and bug fixing a variety of tools currently in productions pipeline
• Provide high-level fixes on R&D tools like UI changes when needed, plugin interfaces and basic new functionalities
• Participate in weekly team meetings to discuss progress and issues to be resolved, and report progress on a weekly basis.
• Manage workload by tracking and maintaining tasks.

Required qualifications:

• Knowledge of C++ and Python
• Ability to work well in a team and closely with artists
• Ability to multitask and change projects as requires in a production environment
• Excellent verbal and written communication skills

Desired qualifications:

• Good knowledge of Linux
• Good knowledge of OpenGL
• BS/MS or equivalent knowledge and experience in Computer Science or a related subject
• Knowledge of Maya
• Experience with the APIs of either Maya, Renderman or Motionbuilder
• Experience with Qt
• Git and debugging/profiling experience

To apply for consideration, please fill out our online questionnaire at and send your resume through to
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