Added by on 2015-02-24

Weta Digital Recruiting Motion Editor & Senior Texture Artist

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Motion Editor

Category: Editor
Company: Weta Digital
Location: Wellington (New Zealand)
Start Date: immediately

Job Description

Weta Digital Motion Department is looking for candidates with strong passion for Editing realistic motion-captured performances of character and creature animations to high quality standards.

The requirements for the role are:

– Primarily responsible for Editing body motion of captured performances and integrating motion elements into the shot environment.
– Editing Motion includes:
– Repairing contacts and interaction between characters/props/environment/terrain.
– Non-destructive modification of motion to work with the requirements of the shot including spatial
and timing adjustments according to directors and supervisors feedback.
– Understanding of basic mapping techniques and transferring motion from one character to another.
– Ability to catch, analyze and identify technical issues.
– Sharp eyes for motion, timing and posture.
– Good understanding of the principles of Animation
– Background in using Motionbuilder and Maya.
– Background in using Linux and experience with Nuance and Giant software is a plus.

All applicants to demonstrate experience in the motion-capture field, have a high level of attention to detail and good communication skills.
Candidates should be available to start within 2-3 months

Please fill our online questionnaire at (including any online showreel links available) and send your resume to us through

Senior Texture Artist

Category: Texture Painter
Company: Weta Digital
Location: Wellington (New Zealand)
Start Date: immediately

Job Description

Weta Digital is now looking for a Senior level Texture Artist, ideally available to start work within the next 2 months:

Required Skills:

– Evidence of strong artistic skills, which can include drawing and painting, must be presented in portfolio/showreel.
– A passion for painting highly detailed photo-realistic textures for work on organic and hard-surface models.
– Have strong initiative and problem solving skills to work efficiently and maintain deadlines under pressures.
– Be able to work from reference and interpret artistic direction from supervisors.
– Experience in look-development such as working with shading networks.
– Advanced knowledge of Mari & Photoshop.
– Strong knowledge of Maya and UV layout.
– Have good communication skills.

Applicant would also ideally have:

– Enjoy being part of a team and be prepared to assist others.
– Be willing to share techniques and experience.
– Zbrush/Mudbox sculpting experience.
– Procedural texturing experience.
– Working knowledge of Linux.
– Lighting experience.

Please note: A detailed shot breakdown of all material on reel must be provided with application.

Please complete Weta’s online recruitment questionnaire at (including any showreel links that you may have available) and forward your resume and showreel breakdown to us at:
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