Weta Digital Recruiting Senior C++ Software Engineer & Senior Rendering Engineer
Senior C++ Software Engineer
Are you interested in working with Weta’s large suite of custom software? Are you able to give clear direction and understand how intelligent constraints lead to innovative strategies? Have you experienced the joy of collaborative end-to-end development with customers? Our Software Engineering team is growing and we’re looking for a curious software engineer to join our Core team. You will be working in a large development team on software that spans the entire studio.
Who you are:
You have a strong suite of VFX software skills, specifically Maya, Renderman, Houdini or Katana plugins
You have a passion for tools designed to improve workflows
You help artists translate ideas into solutions
You make tools that can handle large assets
You are open-minded and team-focused
Experience in the VFX industry, writing plugins for any of the following packages: Maya, Renderman, Houdini, Katana
Expert C++ with complementary experience in Cuda and OpenGL
5+ years of applicable experience
BS/MS in Computer Science or a related subject (or equivalent knowledge and experience)
Who we are:
The Software Engineering department is responsible for continuously improving the pipeline including: procedural modelling and dressing, realtime rendering, 2D imaging, animation and VR. If you value a balanced culture of individual autonomy and group collaboration, are creatively minded, and want to work with people who are passionate about technology and creating digital worlds – we’d love to meet you!
Location: Wellington – New Zealand
Apply here:- http://bit.ly/2jYtyhQ
Senior Rendering Engineer
The Rendering department at Weta Digital is seeking a Senior Rendering Engineer who will work closely with CG supervisors to develop practical rendering solutions to challenges posed by complex visual effects shots. A thorough understanding of a wide range of rendering technologies is required, such as light transport, importance sampling, shading, etc. The ideal candidate will have extensive software engineering expertise, preferably in rendering or VFX pipeline tools, as well as hands-on experience in visual effects or animated feature production as a lighting or shading TD or in a similar role.
Develop new rendering technology to help deliver complex visual effects shots.
Advise users on rendering strategies and best practices, and provide hands-on support and practical solutions in a fast-paced production environment.
Forge relationships with CG supervisors and others to identify new rendering requirements and improve coordination between departments.
Work with pipeline engineers to deploy new renderer functionality to end users.
Analyze and optimize rendering bottlenecks and scalability issues arising in production.
Implement new features with a focus on high performance, multi threading, scalability, and robustness.
Improve and maintain existing code to improve quality, reliability, and maintainability.
Find and fix bugs. Proactively test new and existing features to ensure the highest levels of quality.
3-5 years of industry software engineering experience in C++.
3-5 years of hands-on experience in visual effects or animated feature production as a lighting or shading TD or in a similar role.
A thorough understanding of rendering technologies, including path tracing, shading, geometry processing, etc.
Good familiarity with industry practices in building and rendering VFX shots.
Desirable qualifications and skills:
A degree in Computer Science.
Development experience on a production quality renderer.
Experience developing plugins for various VFX systems (e.g. Katana, Maya, Houdini, Nuke)
Python programming experience
Comfortable in a Linux development environment.
Location: Wellington – New Zealand
Apply here:- http://bit.ly/2jYu0wy
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