Added by on 2015-03-05

Weta Digital Recruiting Shader TD & Shader Writer

Weta Digital Recruiting, Weta Digital, Weta Digital hiring, 3d jobs, vfx jobs, jobs, fx jobs

Shader TD

Category: Other
Company: Weta Digital
Location: Wellington (New Zealand)
Start Date: immediately

Job Description

Weta Digital is currently looking for Shader TDs. Candidates will ideally have at least 3 years of feature film experience and clearly display the following attributes:

– Strong lookdev skills both artistically and technically with great experience and understanding of shading, rendering, colour, photography etc
– Experience in shading assets/environments for photoreal feature film
– The ability to come up with creative, efficient rendering solutions for a wide variety of assets including fur, natural phenomena, hard surface etc
– Texturing/Lighting experience
– Familiarity with Maya and Linux.
– Experience with all aspects of the rendering pipeline.
– Strong organisational skills.
– Strong communication and task management skill, and ready to take more responsibility and leadership of a group of people from different departments.

Please Note – we would like to see the reference reel as the first step. This should show the past experience in this industry as a shader TD and should include works for asset lookdev or fx lookdev. Please also specify which part you have done on your reel.

Please complete the online questionnaire at www.wetadigital.com/jobs (including any online showreel links you have available) and send your resume to us at: recruitment@wetafx.co.nz
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Shader Writer

Category: Shader Writer
Company: Weta Digital
Location: Wellington (New Zealand)
Start Date: immediately

Job Description

Weta Digital is currently looking for Shader Writers. Candidates will ideally have at least 3 years of feature film experience and clearly display the following attributes:

– Strong shader writing skills and the ability to come up with creative, efficient rendering solutions
– Solid understanding of mathematics, optics, colour, light transport, physically based shading etc
– Experience in shading assets/environments/effects for photoreal feature film.
– Texturing/Lighting experience
– Familiarity with Maya and Linux.
– Experience with all aspects of the rendering pipeline.
– C++ dso/shadeop experience a plus.
– Strong organisational skills.
– Ability to work as part of a diverse team

We would like to see the reference reel as the first step. Please also specify which part you have done on your reel. If there is no reel, please provide any document to explain what you have achieved as a shader writer.

Please complete the online questionnaire at www.wetadigital.com/jobs (including any online showreel links you may have available) and send your resume to us at: recruitment@wetafx.co.nz
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