Lego Effect Shot and 3d breakdown
Lego Effect Shot and 3d breakdown by Jae Sang Jeong, Done in Houdini, render with Mantra PBR. Comp in Nuke.
Solution is simple: I converted pyro and water sim to polygon And I put uniform Gap points in polygon.
Especially vdbvisualizetree node was very useful. And house, car, concert venue and ad-balloon’s body are sketchup or LDD file format. these were used in houdini through 2 or 3 times converting format. also check out