LightWave 11.6 and NevronMotion Releases
Offers advanced previsualization, production and 3D printing tools in LightWave 11.6; NevronMotion plug-in for the Microsoft Kinect camera captures and retargets motion in LightWave 11.6
The LightWave 3D® Group, a division of NewTek, Inc., today announced the final release of LightWave 11.6 software for 3D modeling, animation, and rendering is now available worldwide. Also announced today is the final release of the NevronMotion plug-in for LightWave 11.6, which uses the Microsoft Kinect camera to capture motion in real time for retargeting to 3D or live-performance characters. NevronMotion also simplifies retargeting from standard motion capture files directly in the LightWave interface.
Created by artists for artists, LightWave 11.6 introduces many new ways for artists and designers to model, animate, capture, retarget, and input and output to 3D. New features allow users to:
Animate in New Ways: With the Spline Control tool, nulls or other objects act as nodes in a spline to control or deform objects such as tentacles, tails, whips or even elevators; Raycast Motion utilizes raycasting technology to make an animated object aware of its surroundings;, and the Compound Node feature can simplify complex networks down to a single node.
New Spline Control feature in LightWave 11.6.
LightWave 11.6 – Spline Instancing
New Spline Instancing mode in LightWave 11.6 instancing, as well demonstrating the Curve to Spline tool.
LightWave 11.6 – Growing a Vine with Spline Control
How to use the new spline control feature in LightWave 11.6 to manipulate a growing vine morphed along a bone chain.
LightWave 11.6 – Animate a Shark (Manual Setup)
How to manually setup and use Spline Control in order to animate this shark along a path.
RayCast Motion feature uses raycasting technology to make an animated object aware of its surroundings .
Compound Node feature simplifies node networks down to a single node.
Streamlined Real-Time Virtual Production, Pre-Viz, and Game Development: Use NVIDIA CgFX shader technology to create 3D assets for virtual production, pre-visualization, or game development and view assets within LightWave OpenGL exactly as they will appear in the final real-time display engine. Users can also place Normal Maps on 3D objects to make lower-polygon objects or characters display as higher-resolution objects, and create custom CgFX shaders or use existing CgFX shaders.
NVIDIA CgFX Shader support.
Output to 3D Printers: LightWave Modeler now includes new import and export options to support the popular STL and PLY file formats. VRML is also supported and offers surface color data for 3D color printing of objects with texture maps. Also included is full control of the export format used, whether in ASCII or binary, the up direction, and units for export. New geometry clean up tools specifically for 3D printing output are also included.
New import and export options to support the popular STL and PLY file formats for 3D printing.
Review in Full Stereoscopic 3D: With support for NVIDIA 3D Vision, 3D Vision Pro, and HDMI stereo devices, artists and designers can visualize high-quality advanced stereoscopic 3D environments across multiple devices, including enabled desktop monitors and multi-projector wall displays.
NevronMotion for Lightwave 11.6
The NevronMotion plug-in for LightWave 11.6 extends the software’s Virtual Studio Tools to:
• Capture live-rig motion with the Microsoft Kinect camera
• Retarget motion capture directly in LightWave Layout
• Save and adjust captured motion data from the Kinect camera
• Easily adjust arm and leg mocap positions and layer hand-keyed animation on top of motion capture files
• Save and load retargeting presets for FBX, BVH, or custom setups
• Preset rigs for Kinect and motion capture formats
• Quickly bake out motion to character rigs
What is NevronMotion?
NevronMotion – Kinect Retargeting
How to use the retargeting tool in NevronMotion to utilize your Kinect camera for motion capture.
NevronMotion – Using Weight Maps and IK Retargeting
How to use rig a character using NevronMotion.
NevronMotion for LightWave 11.6 utilizes the Microsoft Kinect camera to capture live rig motion.
NewTek is privately owned and based in San Antonio, Texas. For more information on NewTek please visit: www.newtek.com.
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