Added by on 2014-05-19

Linear Light Workflow in Maya

In this video tutorial, Jeremy Fernsler shows us how to Set up a linear light workflow in Maya 2014. A look at the render settings, viewer settings etc. Also watch Maya Lighting and Rendering Tutorials:

Maya Lighting & Rendering: Previewing Lights, How to Choose Light Colors

Maya Lighting & Rendering: Light Intensity and Digital Color

Maya Lighting & Rendering : Light Linking, Emit Diffuse, and Emit Specular

Maya Lighting & Rendering: Decay and Custom Curves

Maya Lighting & Rendering: Spotlight Looks and Throw Patterns

Maya Lighting & Rendering: Lighting a Room Set-by-Step Demo

Maya Lighting & Rendering: Lighting an Orange Demo

Maya Lighting & Rendering: Adjusting Raytraced Shadows in Maya

Maya Lighting & Rendering: Using Mental Ray Features

Maya Lighting & Rendering: Using Depth Map Shadows

Maya Lighting & Rendering: Fixing Shadow Artifacts

Maya Lighting & Rendering: Looking Deeper into Shadows

Maya Lighting & Rendering: Point Lights, Directional Lights and Perspective

Maya Lighting & Rendering: Using Ambient Lights and Volume Lights

Maya Lighting & Rendering: Cheats & Tricks

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo Part 1

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo Part 2

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo Part 3

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  • Jey Pii

    What if you gammacorrect (.454) your incomming textures? Can you leaf the “Color Management” checkbox in the render settings turned off then?
    (Does it do the same thing?)

    • David

      If you manually gamma correct colors and textures then no, you do not need to use color management, but can be tedious. Personally I avoid color management because the integration has some flaws especially with the Rasterizer (not that you should ever use the Rasterizer). You should linearize working textures outside the rendering package anyway, this means they can be used in any setting or software without learning a different color workflow.