Lucid Physics Beta Update 13 – Multiple PFlow Emitters, More Cloth Tearing, Convex Segmentation
Part of Lucid’s great flexibility comes from its close integration with Particle Flow. In this tutorial we learn how to create more than one fluid emitter using PFlow to produce multiple streams of water into a cup. We also see how new cloth tearing effects can be improved as well as the new segmentation options when using convex meshes for static and animated collisions.
Lucid is a simple to use, yet powerful, multi-physics plugin for 3dsmax capable of simulating fluids, cloth, rigids, and soft bodies. It is currently in beta testing stage.
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