Lucid Physics Beta Update 15 – Meshing Multiple Fluids, Bending Metal
There are many ways in Lucid to generate fluids: from a volume or Particle Flow, for example. Learn how to take multiple fluid particle sources and convert them all into one mesh with ease and speed. In the second part of the video we explore a quick setup which simulates a rod bending in a way that the deformation is persistent. Use this technique to simulate crashes and other metal effects.
Lucid is a simple to use, yet powerful, multi-physics plugin for 3dsmax capable of simulating fluids, cloth, rigids, and soft bodies. It is currently in beta testing stage.
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