Making of The incredible Hulk by Robert Kuczera
Robert Kuczera: The incredible Hulk 3D Model was created in Zbrush and Maya and rendered with Arnold in Maya. A bones and muscle reference was used to built up the Hulk.
For the shading we used Arnold SSS Skin Shader with bump textures, displacements, color textures, and specular textures.
The animation was done with Body Corrective Blend Shapes, animated Displacements.
The Facial System with Blendshape and Bones and Body dynamic simulation.
The cloth was simulated and the Hair was created in Zbrush and Maya. More on www.3dcharacters.de
Making of The incredible Hulk by Robert Kuczera, Making of The incredible Hulk, Making of, The incredible Hulk,
The incredible Hulk 3d Model, Hulk 3d Model, cgi, 3d, animation, vfx, fx, vfx breakdown, making of, 3d animation, animated, visual effects, special effects, 3d artist, behind the scene, cgi vfx breakdown, vfx effects, vfx making, cgi animation, cgi animated, cgi vfx, cgi 3d, Hulk vfx breakdown, Hulk vfx, Hulk making of, vfx breakdown Hulk, vfx Hulk, making of Hulk, Hulk behind the scene, 3d Hulk, cgi Hulk,