Added by on 2016-06-11

Making of Bioshock

Eyeballnyc – Our unconventional process began with scripting scenes based around 2K Games’ wish list of key features to emphasize. Rather than use lo-res game models, we painstakingly rebuilt the entire city and all characters in CG from scratch, creating sequences unique to the trailer with animation techniques that ranged from traditional to motion-capture to match-moving.

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