Computer Graphics & Digital Art Community for Artist: Art, 3d, Vfx, Animation, Job, Tutorial, Concept Art, Portfolio, Vfx Breakdown, Making of, Art Magazine, Behind the Scenes, Plugin, Trailer, Interviews, Maya, 3ds max, Photoshop, ZBrush, Tutorials and more.. Social Network, Artists, Professional Network, Freelance and more
Making of – Cyberpunk 2077 by Platige Images - behind the scenes of the trailer creation.
The teaser announces a new video game (developed by Polish video game company CD Projekt RED) based on Cyberpunk 2020 – an RPG system created by Mike Pondsmith back in the 90′s.
Usually, working on video game cut scenes involves creating a visual story in an already established world: the animation process is very orderly, divided into classic stages, and predictable. This time around, it was markedly different. The first drafts of the screenplay and preliminary concept art was created when the game was still in initial stages of core development. In the course of our collaboration with CD Projekt RED, we approached dozens of ideas before settling on a seemingly freeze-framed setting that referenced one of the illustrations from the original game manual.
Parallel to the teaser, the developer fleshed out the game itself: its concept, style, look, and feel. The ideas introduced into the movie influenced game development, while the latter simultaneously modified the teaser. This made the film a logistical and organizational challenge but it also imbued it with much more spontaneity and creativity.
3D scanning session
IR’s 72×18 Megapixel Camera system captures around 1.27 gigapixels of color data from 360 degrees, being a volumetric-based reconstruction method means it’s a ‘single shot’ capture process. Just like a regular photographic session.
Ever since we set out to create it, we knew the promo would work only if the female protagonist engendered a serious emotional response in the viewers and push the aesthetic boundaries of the typical female form. Video games frequently feature banally designed female characters, composed of the same hackneyed elements. Though undoubtedly beautiful, these characters are often contrived. In this particular case, the ability to work with a real actress thoroughly transformed the film.
The scanning enabled us to capture this fleeting element of authenticity, to use the beauty of a real person. It was truly a qualitative change. Despite the fact that the scanned models required processing and remodeling, they turned out to be the perfect solution for this project, as far as both time frame and quality are concerned.
3D Characters / Hair
The hair was the only element of the scanned actress that was created from scratch, with photographs taken prior to the scanning session serving as reference.
We stylized the newscast to look like old time TV on purpose, on the assumption that our imagined viewer likes old school styling, so that’s how the channel ‘tuned into him or her.’ It looks a lot like the non-stop, twenty-four-hour news channels we have today. We could have put a lot more information on screen, or even increased the number of screens, but we decided on a look similar to old (i.e. present-day) television because we think channels like that (CNN or FOX News) will stick around for a while.
PLATIGE IMAGE Director / Story: Tomek Bagiński CG Supervisor / Animation Director: Maciej Jackiewicz Executive Producers: Marcin Kobylecki, Jarosław Sawko, Piotr Sikora Producer: Marta Staniszewska
Concept Artists: Damian Bajowski, Jakub Jabłoński, Maciej Kuciara, Maciej Rębisz Additional Concept Artists: Jakub Bogaczyński, Adam Trędowski, Rafał Wojtunik
The Amazing Spider-Man 2 Behind the Scenes Behind the Scenes Filming of The Amazing Spider-Man 2 in addition to showing off new footage from the film. The Amazing Spider-Man 2 Behind the Scenes, Amazing Spi...
Battleship VFX Breakdown by Image Engine Battleship VFX Breakdown reel by Image Engine, highlights and breakdowns of some of the visual effects Image Engine provided for Peter Berg's sci-fi thriller, Battleship. Bat...
Making of Viy Making of Viy by VFX supervisor Eugene Gittsigrat at Film Direction FX Trailer for the feature film "Viy 3D" Film Direction FX, vfx breakdown Viy, Viy, Viy 3d, Viy film, Viy vfx Breakdown,...
Making of Francis UK-based director/animator/illustrator (and former Süperfad CD) Richard Hickey: "The story of 'Francis' came about interestingly from the famed radio show 'This American Life' out of WBEZ Chicago wh...
Making of Kia Hamster Bringing Down the House by Method Studios Method’s in-house CG team built upon the hamster setup created for ‘Share Some Soul’ and advanced the models using the latest state-of-the-art fur rende...
Making of Acura Beyond the Machine by MPC Acura - Let The Race Begin CommercialAt the helm of MPC LA’s VFX team, Producer Mike Wigart and VFX Supervisors Andy Boyd and Benoit Mannequin wrangled all facets of ...
Making of Kia Space Babies by Method Studios Making CG Babies Realizing the baby planet and populating it with CG animals required a concerted effort during pre-production to prep the assets ahead of the shoot. CG S...
Making Of Aino Raspberry by Fake Graphics Fake Graphics - Making Of Aino Raspberry TVC for NestleClient: Nestlé Agency: ActiveArk JWT Producers: Pasi Moilanen, Mikko Rissanen Creative Director: Carlos Santo...