Computer Graphics & Digital Art Community for Artist: Art, 3d, Vfx, Animation, Job, Tutorial, Concept Art, Portfolio, Vfx Breakdown, Making of, Art Magazine, Behind the Scenes, Plugin, Trailer, Interviews, Maya, 3ds max, Photoshop, ZBrush, Tutorials and more.. Social Network, Artists, Professional Network, Freelance and more
Making of – Cyberpunk 2077 by Platige Images – behind the scenes of the trailer creation.
The teaser announces a new video game (developed by Polish video game company CD Projekt RED) based on Cyberpunk 2020 – an RPG system created by Mike Pondsmith back in the 90’s.
Usually, working on video game cut scenes involves creating a visual story in an already established world: the animation process is very orderly, divided into classic stages, and predictable. This time around, it was markedly different. The first drafts of the screenplay and preliminary concept art was created when the game was still in initial stages of core development. In the course of our collaboration with CD Projekt RED, we approached dozens of ideas before settling on a seemingly freeze-framed setting that referenced one of the illustrations from the original game manual.
Parallel to the teaser, the developer fleshed out the game itself: its concept, style, look, and feel. The ideas introduced into the movie influenced game development, while the latter simultaneously modified the teaser. This made the film a logistical and organizational challenge but it also imbued it with much more spontaneity and creativity.
3D scanning session
IR’s 72×18 Megapixel Camera system captures around 1.27 gigapixels of color data from 360 degrees, being a volumetric-based reconstruction method means it’s a ‘single shot’ capture process. Just like a regular photographic session.
Ever since we set out to create it, we knew the promo would work only if the female protagonist engendered a serious emotional response in the viewers and push the aesthetic boundaries of the typical female form. Video games frequently feature banally designed female characters, composed of the same hackneyed elements. Though undoubtedly beautiful, these characters are often contrived. In this particular case, the ability to work with a real actress thoroughly transformed the film.
The scanning enabled us to capture this fleeting element of authenticity, to use the beauty of a real person. It was truly a qualitative change. Despite the fact that the scanned models required processing and remodeling, they turned out to be the perfect solution for this project, as far as both time frame and quality are concerned.
3D Characters / Hair
The hair was the only element of the scanned actress that was created from scratch, with photographs taken prior to the scanning session serving as reference.
We stylized the newscast to look like old time TV on purpose, on the assumption that our imagined viewer likes old school styling, so that’s how the channel ‘tuned into him or her.’ It looks a lot like the non-stop, twenty-four-hour news channels we have today. We could have put a lot more information on screen, or even increased the number of screens, but we decided on a look similar to old (i.e. present-day) television because we think channels like that (CNN or FOX News) will stick around for a while.
PLATIGE IMAGE Director / Story: Tomek Bagiński CG Supervisor / Animation Director: Maciej Jackiewicz Executive Producers: Marcin Kobylecki, Jarosław Sawko, Piotr Sikora Producer: Marta Staniszewska
Concept Artists: Damian Bajowski, Jakub Jabłoński, Maciej Kuciara, Maciej Rębisz Additional Concept Artists: Jakub Bogaczyński, Adam Trędowski, Rafał Wojtunik
Pacific Rim Uprising: Designing the Kaiju - Weta Workshop Legendary’s latest blockbuster, Pacific Rim Uprising, features creature design and sci-fi suits by the crew of Weta Workshop! Under one roof in our facility i...
God of War - Behind the Scenes God of War features a robust progression system allowing you to customize Kratos and Atreus’ abilities and armor, and fight through the game your way. God of War - Behind the ...
Making of Porsche Encounter by Bipolar Studio From the start of the project we wanted to meticulously craft, design and art direct each of the elements. Our goal was to make the project entirely computer-generated an...
The Resistance Banker VFX Breakdown by Planet X Watch our new full VFX breakdown of ‘Bankier van het Verzet’ (‘The Resistance Banker’). Planet X Belgium finished up around 150+ VFX shots, ranging from removing moder...
Making of Puppets - Isle Of Dogs ISLE OF DOGS tells the story of ATARI KOBAYASHI, 12-year-old ward to corrupt Mayor Kobayashi. When, by Executive Decree, all the canine pets of Megasaki City are exiled to a vast garb...
Making of The Gladiator 69 by BONDOK Max Watch The Gladiator 69 Short making of video by BONDOK Max. This is my new artwork called " Gladiator 69 " based on Jeep Gladiator 1969 with a name like Gladiator, you know t...
9 Monkeys of Shaolin Trailer by Colorbleed Studios"You need to practice every day. So when the time comes, you will be ready."Colorbleed Studios: To announce the game 9 Monkeys of Shaolin we directed and produ...
Creating Superhero Suits for Power Rangers by Weta Workshop On the anniversary of Power Rangers, we take a look back at the hugely challenging, incredibly rewarding, process of developing the Rangers' suits' intergal...