Making of Gecko by Jorge Baldeón
A workflow of making the Gecko animation by Jorge Baldeón.
I poly edited the lizard mudbox base mesh to give it better face detail for animation. I started testing 3ds max 2016 to seek bugs or errors, so far it works as expected and the animation playback is really improved.
Used C.A.T. rig, Mental Ray IBL for lighting, SSS Skin+ from Master Zap for skin. I rendered Beauty Pass and Z depth only, i wanted to keep is quick and simple. Post work and coloring in After Effects.