Gloam is a short film by David Elwell & Gareth Hughes.
Wandering a dark forest, a solitary creature encounters something unknown with only curiosity to lead the way.
Gloam – Character and Shot breakdowns for the short film Gloam.
Workflow/Making of Gloam
“Whilst Filming the Plates for the Project, i began work on Modeling, Rigging and Texturing the creature. The model was primarily created in Maya and then Taken over to ZBrush to apply a displacement generated in CrazyBump.
Shot were tracked in PFTrack and then imported into Maya where i animated The Creature, a lot of the time using footage of myself for reference.
Scenes were lit using V-Ray’s rectangular lights, often in a 3-point setup which provided a realistic solution. Used in conjunction with Maya’s IPR rendering I was able to light scenes in very efficient and natural way.
The ease of use when setting up V-Ray was essential for me as i had very little rendering knowledge before starting the project. Being able to control the overall quality through one variable [Adaptive DMC threshold] made the rendering process a lot more enjoyable.
In addition to this, the V-Ray render elements functionality provided a simple approach to separating out my image, giving me grater control in compositing.
The rendered sequences were then taken over to Nuke and composited into the live-action plates. Then, in After Effects, fireflies were added using Video Copilot’s Optical Flares plug-in. Finally, the shots were graded before being sent off to editing.”
Software: AfterEffects, Maya, Nuke, PFTrack, Premiere, V-Ray, zBrush
Camera: Canon EOS 600D w/ SteadiCam Merlin
Lenses: EF 50mm f/1.4 USM, EF-S 18-135mm f/3.5 – 5.6 IS
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