Making of RayMan Legends Dark Creatures by Mhamed Elmezoued
Making of video you can learn how to bring the crowd of dark creature to life in the game cinematic of Rayman Legends E3 2013, using 3D Studio Max 2013 and ParticleFlow/Toolbox2 (MassFx).
NKI VFX Supervisors Mhamed Elmezoued and Stéphane Montel discuss the making of Rayman Legends, using Autodesk 3ds Max and Autodesk Mudbox. Since forming in Paris in 2004, post production company NKI has expanded its expertise to include 2D and 3D animation, and integration of live special effects through to cinematic video game effects.
Post-production : Nki (formerly AkamaStudio), Client : Ubisoft
Special Thanks to: Stéphane Montel (VFX supervisor), Helder Pereira (Animator of the animated mesh and Barbara), Etienne Metois (Animator of the creatures), Julien Nicolas (Modeling of Barbara), Nicolas Duthatco(Modeling of the dark creature), Alexandre Ferra (Modeling of the set), Guillaume Marcel (Setup/Rig of Barbara), Cyrill Calbac (Setup/Rig of the creatures) and Patrice Paradis (M&E Technical Specialist Autodesk), Mesa Goulahs (M&E Partner Autodesk)
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