Added by on 2014-02-18

Making of RoboCop by Method Studio


Check out Making of video shows how Method Studio brought RoboCop to life. Method generated a 3D Robocop and internal components to show Alex Murphy (Joel Kinnanman) being reassembled. These shots occur in an environment that required digital matte paintings and re-projection to extend the scene filmed on set. Complex rigging and extra modeling was added to the supplied asset in order to accommodate the extra detail and close-up view of Robocop’s internal workings. The animation of the intricate components had to be photo-real in rendering and compositing and the team spent time adding extra texture maps in order to achieve the necessary realism. Attention to detail was also required during lookdev in order to match the onset reference of Robocop’s suit so that the digital and real life suits looked one and the same.

Another Sequence involved a long transition shot from a dream sequence of a night time barbeque party in Alex Murphy’s backyard to reveal he is Robocop in a brightly lit and sterile lab. VFX Supervisor Nordin Rahhali notes. “The transition shot had its own variables and challenges for Method. One was trying to figure out how to best stitch together two very different plates where the only similarity was the camera doing a circular dolly move around the main actor. Once the team was able to blend the shots into a seamless move, they were able to focus in on transitional elements and effects to help bridge the gap between one plate and the other. Through a lot of effects work and compositing, Method’s team was able to slowly refine and come up with a beautiful and surreal transition for Robocop’s reveal.”

Studio: MGM / Sony Pictures
Director: José Padilha
VFX Supervisors (Method Studios): Nordin Rahhali, Bruce Woloshyn
VFX Producers (Method Studios): Whitney Gearin, Brett Dowler
Method Studios: Los Angeles, Vancouver

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