Making of – Spiderman 3 Muscle and Skin deformation system – Sony Pictures Imageworks
The core of the system used procedurally generated nurbs muscle primitives that were user controllable, had dynamic animation abilities, and input to deform geometry which was then layered with a non-linear blend-skinning algorithm that included coupling with radial basis function based pose space deformations, skin relaxation, and skin and fat jiggle. The system was used on Beowulf, Ghost Rider, Spiderman 3 and other productions.
by Erick Miller
Animation Breakdown, Behind the Scenes, CG Animation, Character Animation, Making of, Sony Pictures Animation, Vfx Breakdown, Visual Effects,Sony Pictures Imageworks