Added by on 2014-02-21

Making of The Beast Character by Max Puliero

Watch how Max Puliero created The Beast Creature from Modeling to texture and final render. work done in few months in spare time, used Blender 2.69. Zbrush for detailed sculpt because a better response with high resolution meshes, Photoshop CS6 for good adjustment layers.

The Beast – Dyntopo, Retopo and Sculpt in Blender – Part 1

The Beast- Modeling in Blender – Part 2

The Beast- Detailed Sculpt in Blender and Zbrush – Part 3

The Beast- Texturing in Blender and Photoshop – Part 4

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  • Max Puliero

    thanks for sharing guys :)

  • David Ramirez

    this is fantastic! I’m just starting with modeling in 3d and this is very helpful, thanks.

  • Dimas Novian Pambudi

    this is use cycles?

    • Max Puliero

      yes, only the juggernaut is vray.