Making of The Beast Character by Max Puliero
Watch how Max Puliero created The Beast Creature from Modeling to texture and final render. work done in few months in spare time, used Blender 2.69. Zbrush for detailed sculpt because a better response with high resolution meshes, Photoshop CS6 for good adjustment layers.
The Beast – Dyntopo, Retopo and Sculpt in Blender – Part 1
The Beast- Modeling in Blender – Part 2
The Beast- Detailed Sculpt in Blender and Zbrush – Part 3
The Beast- Texturing in Blender and Photoshop – Part 4
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