Added by on 2013-05-17

Maya character rigging and modeling in Naughty Dog’s The Last of Us by Judd Simantov

Naughty Dog The Last of Us. Judd Simantov presentation shows the techniques he used in modeling and rigging the game’s primary characters, and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.

Judd Simantov, 3D artist and Co-founder of Game Character Academy, presents his work on Naughty Dog’s latest project,
www.gc-academy.net
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  • Amazing. Truly inspirational.

  • cool

  • Bruce Wayne

    You should see Weta Digital’s muscle and skin system on
    YouTube. That would make gaming characters freakishly realistic.

  • Judd Simantov and his team are amazing. Excellent presentation. Lots of interesting industry tips. Very exciting to see how the pros are getting it done.