Added by on 2012-10-30

Modeling a head with proper topology – Part 2 – Maya Tutorial – Modeling

This video shows you how to use the tools in Maya to redirect the various edge rings of a face.
Contents:-

Overview of tutorial file
Using “Wireframe on Shaded” mode
Move a vertex along an edge using “Snap to Curve” mode
Building the eye socket using the “Create Polgyon Tool”
Combining objects
Deleting your construction history
Redirecting edge loops
Using poles to your advantage

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_MOD_Head_Topology_part2.zip

 

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