Added by on 2014-08-14

Modeling Showreel by Julia Friedl

Breakdown:-

00:02 – 00:09
Happy
Rough sculpt in ZBrush

00:10 – 00:49
The Pilot
Modelled in Maya, detailed in ZBrush, UVs created in HeadUs UV Layout.

00:50 – 00:58
Anatomy Study
Created after an extensive 5 day anatomy course, inspired by the paintings of W. A. Bouguereau.
Modelled, lit & rendered by me. Sculpted in Maya & ZBrush, rendered in Mental Ray for Maya.

00:59 – 01:12
Skin Shader
Modelled, textured, lit & rendered. My goal was to create realistic skin using the Mental Ray SSS material (please see my website for shader set-up & texture maps).
Modelled in Maya, detailed in ZBrush and rendered with Mental Ray for Maya.

01:13 – 01:17
Orc
Sculpted in ZBrush.

01:18 – 01:20
Mafioso
Modelled, lit & rendered by me. Sculpted in Maya & ZBrush, rendered with Mental Ray for Maya.

01:21 – 01:40
Tiger
Created for a game prototype at Blackrock Studio. Modeled & textured by myself, real time fur shader developed in collaboration with Damyan Pepper.

01:41 – 01:52
Japanese Temple
Low poly model in Maya, detailed in ZBrush and assembled back in Maya. Rendered with Mental Ray.

01:53 – 02:06
Taj Mahal
History Channel – “Mankind”
Shot: Taj Mahal
Tasks: Modelling (everything apart from roof dome), Texturing, Shading, Lighting & Rendering
Tools: Photoshop, Maya, VRay

02:07 – 02:17
Tutankhamun
History Channel – “Mankind”
Shot: Tutankhamun Death Mask
Tasks: Sculpting Hieroglyphs, Texturing, Shading, Lighting & Rendering the shot
Tools: ZBrush, Photoshop, Maya, VRay

02:18 – 02:22
Tenochtitlan
History Channel – “Mankind”
Shot: Tenochtitlan
Tasks: Shot Layout, Modelling (everything apart from the small houses), Texturing, Matte Painting, Shading, Lighting & Rendering
Tools: Photoshop, XNormal, ZBrush, Maya, VRay

02:23 – 02:33
Hiroshima
History Channel – “Mankind”
Shot: Hiroshima Bomb Drop
Tasks: Shading, Lighting & Rendering the plane.
Tools: Photoshop, Maya, VRay

02:34 – 02:42
Babylon
History Channel – “Mankind”
Shot: Hanging Gardens of Babylon
Tasks: Layout, Modelling (used XFrog for plants), Shading, Lighting & Rendering.
Tools: Photoshop, XFrog, Maya, VRay

02:43 – 02:48
Lighting Approx. Mesh
Discovery Channel – “The Sun”
Digital Double for presenter Phil Plait
Tasks: Modelling a digital double for lighting, particles & effects
Tools: Maya, ZBrush

02:49 – 03:19
Sketches
ZBrush Quicksketches: Male Anatomy, Dragon, Clay Bust;
Junkbot Video: Prototype for a game idea. Modelled in Maya, textured in Photoshop. Concept by Calum Watt, Animation by James Ovnik, VFX by Wirginia Romanowska.

03:20 – 03:38
PURE Trailer
Trailer cut by the BlackRock PreVis team. I was responsible for modelling and texturing characters in PURE. My other main tasks were to create environment Set Extensions/Vistas and to build trees, as well as to co-develop and author the foliage shader used across the whole of the game.
Developed by Blackrock Studio, published by Disney Interactive.

03:39 – 03:52
Split/Second Trailer
Trailer cut by the BlackRock PreVis team.
I was responsible for a team of 2 – 4 people and together we created 5 tracks including the training track featured in the first half of the trailer. Developed by Blackrock Studio, published by Disney Interactive.

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