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V-Ray 3.5 for 3ds Max Release

Added by 6 days ago

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V-Ray 3.5 for 3ds Max Release V-Ray 3.5 for 3ds Max Release Webinar. V-Ray 3.5 for 3ds Max Release, vray, chaosgroup, 3ds max, v-ray 3.5

Pulldownit 3.8.6 Introducing Vertex Colors Shatter

Added by 1 week ago

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Pulldownit 3.8.6 Introducing Vertex Colors Shatter Pulldownit 3.8.6 - We are glad to introduce Vertex Color Shatter, this new feature allows users to shatter a 3d model based on a black & white vertex color map...

V-Ray 3.5 for 3ds Max

Added by 2 weeks ago

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V-Ray 3.5 for 3ds Max We’ve just released V-Ray 3.5 for 3ds Max, and it’s fast. Our new Adaptive Lights algorithm speeds renders up to seven times faster on some scenes. If you’re a V-Ray 3.x customer, this update is...

What’s New in Houdini 16 Amarok

Added by 2 weeks ago

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What's New in Houdini 16 Amarok At the Houdini 16 Launch event held at Rich Mix in London, SideFX is previewing a wealth of new features, including: a new network editor, viewport radial menus, booleans, terrain gene...

Houdini and the RISE Visual Effects Studio Pipeline

Added by 1 month ago

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Houdini and the RISE Visual Effects Studio Pipeline Andreas Giesen and Simon Ohler talk to SideFX about Houdini and the RISE Visual Effects Studio pipeline - including discussion about their recent work on The Man Fr...

Non-VFX VFX

Added by 1 month ago

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Non-VFX VFX Animal Logic's Matt Estela joins SideFX's Scott Keating. At this year's SIGGRAPH, Animal Logic's Matt Estela spoke about 'non-VFX VFX', giving examples of how they use procedural techniques on VFX project...

Fabric Engine 2.4 Release Overview

Added by 1 month ago

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Fabric Engine 2.4 Release Overview We’re delighted to introduce Fabric Engine 2.4. The headline features for this release are:Kraken (transportable character rigging) KL Namespaces Curves Fabric for Maya perfo...

Inside Image Engine

Added by 1 month ago

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Inside Image Engine A behind-the-scenes look at our Vancouver studio. Inside Image Engine, Image Engine, Image Engine Vancouver

War Robots

Added by 1 month ago

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War Robots RealtimeUK - Chris Scubli was all over the creative, developing a fast paced treatment that blew Pixonic away. With CG direction from Ian Jones and Art Direction from Stu Bayley the idea soon took shape. S...

Intro to the New V-Ray for C4D 3.4

Added by 2 months ago

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Intro to the New V-Ray for C4D 3.4 This is meant to be a simple intro video to all the new features of 3.4 We might have left some if out because we have literally so much stuff it was hard to remember it all and squ...

Trizz And Troublemakers Unleash A New Film For Riot Game’s League Of Legends

Added by 2 months ago

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Trizz And Troublemakers Unleash A New Film For Riot Game’s League Of Legends This new film for Riot Games’ League of Legends directed by Trizz (Oriol Puig) in collaboration with production company TROUBLEMAKERS.tv w...

How Alan Tudyk Became Rogue One’s K-2SO

Added by 2 months ago

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How Alan Tudyk Became Rogue One's K-2SO "Rogue One: A Star Wars Story" star Alan Tudyk plays K-2SO, an Imperial droid who was reprogrammed and finds himself with the rebellion. Alan explains what it was like controll...

Substance Designer 5.6 – New Filters

Added by 2 months ago

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Substance Designer 5.6 - New Filters Substance Designer adds powerful new tools to its default library with new filters dedicated to the blending and weathering of scanned materials as well as brand new Normal map an...

Autodesk Stingray 1.6 New Features

Added by 2 months ago

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Autodesk Stingray 1.6 New Features The Stingray 1.6 update adds new interoperability with 3ds Max, so artists can send entire scenes from 3ds Max to Stingray, while maintaining the same layout. Stingray now supports ...

Unity for Films

Added by 2 months ago

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Unity for Films For many years, we have dreamt of films and games converging. Now, making films with a real-time engine is not an idea, it is a reality. This is the start of a new era for film makers. Discover the la...

Efficient Rendering of Heterogeneous Poly Disperse Granular Media

Added by 2 months ago

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Efficient Rendering of Heterogeneous Poly Disperse Granular Media We address the challenge of efficiently rendering massive assemblies of grains within a forward path-tracing framework. Previous approaches exist for ...

Phoenix FD 3.0 for Maya

Added by 2 months ago

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Phoenix FD 3.0 for Maya Phoenix FD is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series.Register for the beta today: https://ww...

Learn Warp-Strike in Final Fantasy XV with Pixologic

Added by 2 months ago

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Learn Warp-Strike in Final Fantasy XV with Pixologic In this episode we learn how to warp-strike everything in Final Fantasy XV while watching Square Enix's ZBrush Summit presentation. Learn Warp-Strike in Fi...

RealFlow 10 Is Released

Added by 2 months ago

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Anniversary RealFlow 10 Is Released REALFLOW 10 IS HERE: A new, improved anniversary version at a more affordable priceNext Limit Technologies and the RealFlow team are thrilled to release the 10th version of Rea...

The Making of a Virtual Film for Architecture and Real Estate

Added by 2 months ago

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The Making of a Virtual Film for Architecture and Real Estate Watch the The Making of a Virtual Film for Architecture and Real Estate. The Making of a Virtual Film for Architecture and Real Estate, Design Visu...

KATANA – Power for the Pipeline, Freedom for the Artists

Added by 3 months ago

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KATANA - Power for the Pipeline, Freedom for the Artists Feeling the pressure for faster, better, cheaper CG production? Who isn’t?! Join me in this webinar, where I’ll show you how KATANA can help your company do ju...

Evaluating Accessible Graphical Interfaces for Building Story Worlds

Added by 3 months ago

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Evaluating Accessible Graphical Interfaces for Building Story Worlds In order to use computational intelligence to assist in narrative generation, domain knowledge of the story world must be defined, a task which is ...

Interactive High Quality Green Screen Keying via Color Unmixing

Added by 3 months ago

1.69K Views3 Comments

Interactive High Quality Green Screen Keying via Color Unmixing Due to the widespread use of compositing in contemporary feature films, green-screen keying has become an essential part of postproduction workflows. To...

Agent 327 – A Feature Film in Progress

Added by 3 months ago

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Agent 327 - A Feature Film in Progress The Blender Institute team presents Agent 327 work in progress at Blender Conference 2016. Agent 327 - A Feature Film in Progress, blender, animation, film, featu...

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