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3 Realities of Working at a Video Games Studio

Added by 8 hours ago

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3 Realities of Working at a Video Games Studio Here's the first half of this painting while talking about the realities of working at a games or films studio. Start in Photoshop, then zBrush, then render in Keyshot ...

Blackmagic Design Announces Fusion 8

Added by 3 days ago

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Blackmagic Design Announces Fusion 8 Public Beta is Available Now for Download Fremont, California - August 27, 2015 - Blackmagic Design today announced the public beta of the free version of Fusion 8, the world’s ...

Gatorade Fuel the Fire by GoldenWolf – RealFlow Case Study

Added by 4 days ago

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Gatorade Fuel the Fire by GoldenWolf - RealFlow Case Study Anselm von Seherr-Thoss explains how RealFlow was used to make some amazing effects for the Gatorade commercial featuring football superstars Lionel Messi an...

The Realities of Working in Virtual Reality

Added by 1 week ago

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The Realities of Working in Virtual Reality Guest speakers: Jeff Jasper - Digital Supervisor & CTO, New Deal Studios Matt Gratzner - VFX Supervisor & Co-Founder, New Deal Studios Virtual Reality Virtual r...

MARI 3.0 Announcement

Added by 1 week ago

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MARI 3.0 AnnouncementMARI 3 is coming soon! We're very excited to announce MARI 3 is coming soon. MARI 3 delivers new avenues for pipeline integration and productivity-enhancing workflows that help 3D paint artis...

animago AWARD 2015 Nominees

Added by 2 weeks ago

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animago AWARD 2015: Here come the Nominees! A total of 45 projects in nine categories chosen for nominations from out of a pool of more than 1,000 overall submissionsMunich/Potsdam, 13 August 2015 – Last Monday, ...

Skin Microstructure Deformation with Displacement Map Convolution

Added by 2 weeks ago

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Skin Microstructure Deformation with Displacement Map Convolution We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a highresolution displacement map...

3ds Max 2016 Extension 1

Added by 2 weeks ago

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3ds Max 2016 Extension 1 Watch what new in Autodesk 3ds Max 2016 Extension 1 Features for Games Artists. New Max Creation Graph (MCG) Animation Controllers in 3ds Max 2016, Extension 1Geodesic Voxel Binding and ...

Maya 2016 Extension 1

Added by 2 weeks ago

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Maya 2016 Extension 1 Overview Kamal Mistry, Sr. Product Manager for Maya, gives a quick overview of what’s included in the Maya 2016 extension 1 release. Maya 2016 Extension 1: New Look Development Shading Nodes ...

V-Ray for NUKE

Added by 2 weeks ago

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V-Ray for NUKE V-Ray for NUKE introduces a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX.  Take advantage of V-Ray's lighting, shading, and rende...

Houdini 15 Sneak Peek

Added by 3 weeks ago

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Houdini 15 Sneak Peek Whats new in Sidefx Houdini 15? Houdini 15 introduces new modeling, rendering and animation tools for generalists, animators, lighters, game makers and VFX artists. This brings Houdini to a bigg...

Autodesk Stingray Real-Time Engine for 3ds Max

Added by 4 weeks ago

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Autodesk Stingray Real-Time Engine for 3ds Max Autodesk Stingray Engine Extends the Revit to 3ds Max workflow for Interactive BIM Models. The new Stingray engine is a real-time engine that connects directly attaches ...

RealFlow 2015 Launched

Added by 1 month ago

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RealFlow 2015 LaunchedNEXT LIMIT TECHNOLOGIES LAUNCHES REALFLOW 2015 RealFlow 2015: Quality – Control – Speed JULY 30, 2015 (Madrid, Spain) – Next Limit Technologies announces the official launch of RealFlow 201...

SIGGRAPH 2015 Real Time Trailer

Added by 1 month ago

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SIGGRAPH 2015 Real Time Trailer “From realistic, autonomously interactive human faces and renderings of large, photorealistic worlds to a behind-the-scenes glimpse of a revolutionary technology called physically base...

Avengers: Age of Ultron by Zoic Studios – RealFlow Case Study

Added by 1 month ago

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Avengers: Age of Ultron by Zoic Studios - RealFlow Case Study VFX/CG Supervisor Timothy Hanson at Zoic Studios talks about how they used RealFlow to make some amazing simulations for the blockbuster of the year, Av...

RenderMan for Blender

Added by 1 month ago

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Pixar Renderman for Blender An Intro to Pixar RenderMan for Blender, Tutorial using the RenderMan plugin for Blender, the free and open source 3D creation suite.With the release of PRMan 20, a small group of de...

CGTarian Animation Masters Webinar

Added by 1 month ago

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CGTarian Animation Masters Webinar 6 Workshops and Lectures from the Elite in Animation! — DAY 1 - Saturday, July 18th, 2015 —» 09:00 am PST Breakdown of an Action Shot - Joe Bowers (duration: 1 hr Lecture inc...

Pixar Releases RenderMan 20

Added by 1 month ago

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Pixar Releases RenderMan 20Overview RenderMan 20 is a major release with a number of important advancements for RenderMan's RIS technology. Developed specifically for animation and VFX, the latest version is focu...

What’s new in Fabric Engine 2

Added by 2 months ago

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What's new in Fabric Engine 2 This video covers what's on offer in Fabric Engine 2. What's new in Fabric Engine 2, What's new in Fabric Engine 2 Beta, Fabric Engine 2, Fabric Engine, 3d, cgi, vfx

animago AWARD 2015

Added by 2 months ago

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animago AWARD 2015 – Participate now! 3D ANIMATION & STILL | VISUAL EFFECTS | VISUALIZATION Here we go: DIGITAL PRODUCTION, German trade magazine in the entire spectrum of digital media productions, invites all ...

Dyna: A Model of Dynamic Human Shape in Motion

Added by 2 months ago

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Dyna: A Model of Dynamic Human Shape in Motion To look human, digital full-body avatars need to have soft tissue deformations like those of real people. We learn a model of soft-tissue deformations from examples usin...

Pulldownit update 3.5 with new features

Added by 2 months ago

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Pulldownit update 3.5 with new features Pulldownit v 3.5 is available for latest 3d Max 2016 and Maya 2016, in addition it comes with several fixes and useful new features :Congruent vertex normals after shatte...

Driving High-Resolution Facial Scans with Video Performance Capture

Added by 2 months ago

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Driving High-Resolution Facial Scans with Video Performance Capture We present a process for rendering a realistic facial performance with control of viewpoint and illumination. The performance is based on one or mor...

Vector Graphics Animation with Time-Varying Topology (VPaint)

Added by 2 months ago

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Vector Graphics Animation with Time-Varying Topology Abstract: We introduce the Vector Animation Complex (VAC), a novel data structure for vector graphics animation, designed to support the modeling of time-continuo...

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