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Disney Real-time Rendering of Animated Light Fields

Added by 6 days ago

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Disney Real-time Rendering of Animated Light Fields We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint h...

SIGGRAPH 2017 : Technical Papers Preview Trailer

Added by 1 week ago

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SIGGRAPH 2017 : Technical Papers Preview Trailer The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH...

Houdini for Games

Added by 2 weeks ago

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Houdini for Games SideFX's Luiz Kruel explores Houdini 16's new Games Shelf Tools.Topics include:- Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites - Un...

Substance Painter 2.6 New Features

Added by 3 weeks ago

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Substance Painter 2.6 New Features In this video we take a look at the new features in Substance Painter 2.6.1. Renaming texture sets 2. Updating project resources 3. Reassigning texture sets Substance P...

Disney Hair Simulation Capture

Added by 4 weeks ago

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Disney Hair Simulation Capture Physical simulation has long been the approach of choice for generating realistic hair animations in CG. A constant drawback of simulation, however, is the necessity to manually set the...

Arnold 5.0

Added by 1 month ago

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Arnold 5.0 Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transitio...

V-Ray 3.5 for Maya

Added by 1 month ago

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V-Ray 3.5 for Maya Now in V-Ray 3.5 for Maya — Faster rendering, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well...

Gnomon Live 2017 Friday 31st March Melbourne

Added by 1 month ago

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Gnomon Live 2017 Friday 31st March Melbourne One week to go till Gnomon Live kicks off in Melbourne, Friday 31st March and follows in Sydney April 7.Looking forward to next weekend to get together with our digi...

Unreal Engine 4 Animation and Physics Technical Showcase

Added by 2 months ago

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Unreal Engine 4 Animation and Physics Technical Showcase In this GDC 2017 session, members of the Unreal Engine 4 development team demonstrate several exciting upcoming animation and physics features for the engine. ...

Maxwell 4 GPU Overview

Added by 2 months ago

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Maxwell 4 GPU Overview Maxwell 4 comes with a GPU rendering and FIRE option. Video Subtitles available.For GPU rendering, Nvidia graphics cards with CUDA support are required, and Apple does not sell computers wh...

Substance Painter 2.5 Feature Updates

Added by 2 months ago

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Substance Painter 2.5 Feature Updates In this live stream we walkthrough the new features in SP 2.5. Substance Painter 2.5 Feature Updates, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megasc...

V-Ray 3.5 for 3ds Max Release

Added by 3 months ago

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V-Ray 3.5 for 3ds Max Release V-Ray 3.5 for 3ds Max Release Webinar. V-Ray 3.5 for 3ds Max Release, vray, chaosgroup, 3ds max, v-ray 3.5

Pulldownit 3.8.6 Introducing Vertex Colors Shatter

Added by 3 months ago

1.20K Views1 Comments

Pulldownit 3.8.6 Introducing Vertex Colors Shatter Pulldownit 3.8.6 - We are glad to introduce Vertex Color Shatter, this new feature allows users to shatter a 3d model based on a black & white vertex color map...

V-Ray 3.5 for 3ds Max

Added by 3 months ago

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V-Ray 3.5 for 3ds Max We’ve just released V-Ray 3.5 for 3ds Max, and it’s fast. Our new Adaptive Lights algorithm speeds renders up to seven times faster on some scenes. If you’re a V-Ray 3.x customer, this update is...

What’s New in Houdini 16 Amarok

Added by 3 months ago

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What's New in Houdini 16 Amarok At the Houdini 16 Launch event held at Rich Mix in London, SideFX is previewing a wealth of new features, including: a new network editor, viewport radial menus, booleans, terrain gene...

Houdini and the RISE Visual Effects Studio Pipeline

Added by 3 months ago

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Houdini and the RISE Visual Effects Studio Pipeline Andreas Giesen and Simon Ohler talk to SideFX about Houdini and the RISE Visual Effects Studio pipeline - including discussion about their recent work on The Man Fr...

Non-VFX VFX

Added by 4 months ago

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Non-VFX VFX Animal Logic's Matt Estela joins SideFX's Scott Keating. At this year's SIGGRAPH, Animal Logic's Matt Estela spoke about 'non-VFX VFX', giving examples of how they use procedural techniques on VFX project...

Fabric Engine 2.4 Release Overview

Added by 4 months ago

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Fabric Engine 2.4 Release Overview We’re delighted to introduce Fabric Engine 2.4. The headline features for this release are:Kraken (transportable character rigging) KL Namespaces Curves Fabric for Maya perfo...

Inside Image Engine

Added by 4 months ago

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Inside Image Engine A behind-the-scenes look at our Vancouver studio. Inside Image Engine, Image Engine, Image Engine Vancouver

War Robots

Added by 4 months ago

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War Robots RealtimeUK - Chris Scubli was all over the creative, developing a fast paced treatment that blew Pixonic away. With CG direction from Ian Jones and Art Direction from Stu Bayley the idea soon took shape. S...

Intro to the New V-Ray for C4D 3.4

Added by 4 months ago

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Intro to the New V-Ray for C4D 3.4 This is meant to be a simple intro video to all the new features of 3.4 We might have left some if out because we have literally so much stuff it was hard to remember it all and squ...

Trizz And Troublemakers Unleash A New Film For Riot Game’s League Of Legends

Added by 5 months ago

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Trizz And Troublemakers Unleash A New Film For Riot Game’s League Of Legends This new film for Riot Games’ League of Legends directed by Trizz (Oriol Puig) in collaboration with production company TROUBLEMAKERS.tv w...

How Alan Tudyk Became Rogue One’s K-2SO

Added by 5 months ago

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How Alan Tudyk Became Rogue One's K-2SO "Rogue One: A Star Wars Story" star Alan Tudyk plays K-2SO, an Imperial droid who was reprogrammed and finds himself with the rebellion. Alan explains what it was like controll...

Substance Designer 5.6 – New Filters

Added by 5 months ago

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Substance Designer 5.6 - New Filters Substance Designer adds powerful new tools to its default library with new filters dedicated to the blending and weathering of scanned materials as well as brand new Normal map an...

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