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V-Ray 3.2 for 3ds Max – Overview

Added by 4 years ago

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V-Ray 3.2 for 3ds Max – Overview An overview of what's new in V-Ray 3.2 for 3ds Max, including VR, 3ds Max 2016 compatibility, and many enhancements to V-Ray RT GPU rendering. V-Ray 3.2 for 3ds Max – Overvi...

WaveWorks in War Thunder by NVIDIA

Added by 3 years ago

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WaveWorks in War Thunder by NVIDIA War Thunder brings NVIDIA GameWorks WaveWorks to Dagor Engine 4.0 in the latest update. NVIDIA WaveWorks technology generates incredibly realistic waves and foam effects for oceans,...

Mainframe in Motion Graphics

Added by 3 years ago

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Mainframe in Motion Graphics How Mainframe Uses Maya to Stay Ahead in Motion Graphics. Mainframe in Motion Graphics, How Mainframe Uses Maya to Stay Ahead in Motion Graphics, NAB 2016, Autodesk Maya, NAB, Mai...

Substance Designer 5.6 – New Filters

Added by 2 years ago

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Substance Designer 5.6 - New Filters Substance Designer adds powerful new tools to its default library with new filters dedicated to the blending and weathering of scanned materials as well as brand new Normal map an...

Achieving 5 Minute HD Renders for Broadcast and Episodic Work With Pixar’s RenderMan

Added by 1 year ago

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Achieving 5 Minute HD Renders for Broadcast and Episodic Work With Pixar's RenderManArt Directing for Speed RenderMan for Broadcast and Episodic WorkCreated by Leif PedersenOverview The origina...

Golaem Crowd 2.2 – Supporting Solid Angle’s Arnold & Crowd Scenes from Astérix and Obélix: God Save Britannia

Added by 6 years ago

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Golaem Crowd 2.2, supporting Solid Angle’s Arnold 2013, January 29th - Rennes Golaem releases Golaem Crowd 2.2, facilitating distributed rendering and supporting Solid Angle’s Arnold.Arnold support Procedural r...

Submission deadline for the animago AWARD 2013 extended to 22 July

Added by 6 years ago

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Submission deadline for the animago AWARD 2013 extended to 22 July Munich/Potsdam, 24 June 2013 – The registration deadline for this year´s animago AWARD has been extended. Digital Artists from all over the world...

Flux 2014 World First Fully Scalable Fluid Simulator

Added by 5 years ago

12.23K Views1 Comments

FXGear Flux 2014 - World First Fully Scalable Fluid Simulator Simply you can add much more particles to create more beautiful and detailed fluid effects as you imagine with FluX, but other softwares have had limitati...

KeyShot 5 Released

Added by 5 years ago

7.24K Views1 Comments

KeyShot 5 Released KeyShot 5 What's New With KeyShot 5, we wanted to make the interface that revolutionized 3D rendering and animation even more simple to use with new ways to share resources, faster ways to work wi...

Houdini 14 Sneak Peek

Added by 4 years ago

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Sidefx Houdini 14 Sneak Peek video Sidefx Houdini 14 Sneak Peek with Sand solver, Grooming Tools, Crowds and User Experience enhancements, Will released on January 15, 2015. Houdini 14, Houdini 14 Sne...

Avengers: Age of Ultron by Zoic Studios – RealFlow Case Study

Added by 3 years ago

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Avengers: Age of Ultron by Zoic Studios - RealFlow Case Study VFX/CG Supervisor Timothy Hanson at Zoic Studios talks about how they used RealFlow to make some amazing simulations for the blockbuster of the year, Av...

Phil Tippett Jurassic Park Interview

Added by 3 years ago

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Phil Tippett Jurassic Park Interview Jurassic Park Interview with Phil Tippett.Phil Tippett Jurassic Park Interview, Phil Tippett, Jurassic Park Interview, Phil Tippett Interview, Jurassic Park Interview with P...

Houdini Roadmap Presentation

Added by 2 years ago

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Houdini Roadmap Presentation at SIGGRAPH 2016 In this presentation, Robert Magee, Senior Product Marketing Manager at SideFX, introduces the Houdini roadmap, a look into the Houdini of today and the Houdini of tomorr...

Pulldownit 3.8.6 Introducing Vertex Colors Shatter

Added by 2 years ago

1.69K Views1 Comments

Pulldownit 3.8.6 Introducing Vertex Colors Shatter Pulldownit 3.8.6 - We are glad to introduce Vertex Color Shatter, this new feature allows users to shatter a 3d model based on a black & white vertex color map...

Mari 4 New Techniques

Added by 1 year ago

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Mari 4 New Techniques Greg gave us an overview of how some of the new techniques in Mari 4 can be applied to actual texture painting workflows within Mari. Mari 4 New Techniques, New techniques in Mari 4, Mari,...

The Foundry – NUKE 7.0 Released

Added by 6 years ago

800 Views1 Comments

The Foundry - NUKE 7.0 ReleasedNUKE 7.0 comes with a host of polished and perfected tools to streamline your day-to-day workflow, as well as exciting new feature additions to complement its highly acclaimed fe...

Autodesk Maya,3dsMax,Softimage and Mudbox 2014 Sneak Peek Videos

Added by 6 years ago

25.45K Views0 Comments

Autodesk Entertainment Creation Suites 2014  Features video Autodesk Maya 2014 Autodesk Maya 2014 New Features video: Grease PencilAutodesk Maya 2014 New Features video: Advanced Modeling WorkflowAutodesk Ma...

3D Character Competition with ZBrush – CGTrader

Added by 5 years ago

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3D Character Competition with ZBrush - CGTrader Want to participate in the challenge? All you have to do is to prove that your fantasy and professionalism is a more powerful potion than uranium or the famous deadly...

Unity 5 Features Preview

Added by 5 years ago

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Unity 5 Features Preview Unity Technologies presents a sneak peek at the forthcoming features in Unity 5. Unity 5, The next generation software is full of new features that will allow developers to create high-end gr...

Rattle 1.0 Parametric Noise Generator for Autodesk 3ds Max

Added by 4 years ago

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Rattle 1.0 Parametric Noise Generator for Autodesk 3ds Max Rattle 1.0 is a script for Autodesk 3ds Max to manage noise in different ways in your scene and animations. With Rattle you can use the noise on animation co...

Unreal Engine 4 and Unreal Tournament now Free

Added by 4 years ago

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Unreal Engine 4 and Unreal Tournament now Free Unreal Engine 4 is now available to everyone for free, and all future updates will be free! download Unreal Engine from www.unrealengine.comYou can download the engi...

The Realities of Working in Virtual Reality

Added by 3 years ago

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The Realities of Working in Virtual Reality Guest speakers: Jeff Jasper - Digital Supervisor & CTO, New Deal Studios Matt Gratzner - VFX Supervisor & Co-Founder, New Deal Studios Virtual Reality Virtual r...

A Material Point Method for Viscoelastic Fluids, Foams and Sponges

Added by 3 years ago

1.78K Views0 Comments

A Material Point Method for Viscoelastic Fluids, Foams and Sponges Daniel Ram, Theodore Gast, Chenfanfu Jiang, Craig Schroeder, Alexey Stomakhin, Joseph Teran, and Pirouz Kavehpour. 2015. A material point method for ...

Interactive High Quality Green Screen Keying via Color Unmixing

Added by 2 years ago

2.23K Views3 Comments

Interactive High Quality Green Screen Keying via Color Unmixing Due to the widespread use of compositing in contemporary feature films, green-screen keying has become an essential part of postproduction workflows. To...

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