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Pixologic ZBrush Summit 2014 – 3 days of LIVE Streaming around the world

Added by 4 years ago

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Pixologic ZBrush Summit 2014 - 3 days of LIVE Streaming around the world Watch Zbrush Summit 2014 Videos here: ->Dominic Qwek Presentation at ZBrush Summit ->Vance Kovacs Presentation at ZBrush Summit ->...

Autodesk Maya LT 2016 New Features

Added by 4 years ago

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Autodesk Maya LT 2016 New Features Autodesk Releases Maya LT 2016 For Indie Game Developers, Game Development Software: Autodesk Maya LT 2016 video game development and design software provides a familiar UI and work...

MARI 3.0 Announcement

Added by 3 years ago

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MARI 3.0 AnnouncementMARI 3 is coming soon! We're very excited to announce MARI 3 is coming soon. MARI 3 delivers new avenues for pipeline integration and productivity-enhancing workflows that help 3D paint artis...

Substance Painter 2 Release Trailer

Added by 3 years ago

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Substance Painter 2 Release Trailer Substance Painter 2 contains the following new features:- Iray Path Tracer integration for advanced rendering and screenshot capability - New Smart Masks for creating and usin...

Agent 327 – A Feature Film in Progress

Added by 2 years ago

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Agent 327 - A Feature Film in Progress The Blender Institute team presents Agent 327 work in progress at Blender Conference 2016. Agent 327 - A Feature Film in Progress, blender, animation, film, featu...

Houdini for Games

Added by 2 years ago

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Houdini for Games SideFX's Luiz Kruel explores Houdini 16's new Games Shelf Tools.Topics include:- Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites - Un...

Unity 2018.1 – New Features

Added by 1 year ago

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Unity 2018.1 - New Features Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers and engineers the power to express their talents and col...

Future of Star War Films – George Lucas and Kathleen Kennedy’s Discussion

Added by 6 years ago

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Future of Star War Films - George Lucas and Kathleen Kennedy's Discussion on the sale of Lucasfilm to Disney and the "Star Wars". Disney is planning to release Star Wars: Episode VII in 2015 with more "Star Wars" film...

FMX 2013 April 23-26, Stuttgart, Germany

Added by 6 years ago

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FMX 2013 April 23-26, Stuttgart, Germany Conference on Animation, Effects, Games and TransmediaSupernatural VFX - Iron Man 3 and OblivionTony Stark takes a short break at FMX before moving on. Just a few da...

PIXEL Vienna – AUSTRIAN CONFERENCE ON COMPUTER GRAPHICS & ANIMATION, 25th-27th Oct 2013

Added by 5 years ago

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PIXEL Vienna – AUSTRIAN CONFERENCE ON COMPUTER GRAPHICS & ANIMATION, 25th-27th Oct 2013PIXEL Vienna - the Annual Austrian Conference on Computer Graphics and Animation – is taking place on October 25th – 27t...

MARI 2.6 Launched

Added by 5 years ago

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MARI 2.6 Launched The Foundry announces the launch of version 2.6 of MARI 2.6 MARI 2.6 features overviewTake a look at the highlights in this feature overview video, including: layered shaders, texture transfe...

animago AWARD 2014 nominees

Added by 4 years ago

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animago AWARD: Here come the 2014 nominees! 50 productions nominated in ten categories from out of 1,014 submissionsMunich/Potsdam,  19  August  2014.  Last  week,  an  independent  jury  of experts gathered in B...

V-Ray 3.2 for 3ds Max – Overview

Added by 4 years ago

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V-Ray 3.2 for 3ds Max – Overview An overview of what's new in V-Ray 3.2 for 3ds Max, including VR, 3ds Max 2016 compatibility, and many enhancements to V-Ray RT GPU rendering. V-Ray 3.2 for 3ds Max – Overvi...

WaveWorks in War Thunder by NVIDIA

Added by 3 years ago

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WaveWorks in War Thunder by NVIDIA War Thunder brings NVIDIA GameWorks WaveWorks to Dagor Engine 4.0 in the latest update. NVIDIA WaveWorks technology generates incredibly realistic waves and foam effects for oceans,...

Mainframe in Motion Graphics

Added by 3 years ago

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Mainframe in Motion Graphics How Mainframe Uses Maya to Stay Ahead in Motion Graphics. Mainframe in Motion Graphics, How Mainframe Uses Maya to Stay Ahead in Motion Graphics, NAB 2016, Autodesk Maya, NAB, Mai...

Substance Designer 5.6 – New Filters

Added by 2 years ago

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Substance Designer 5.6 - New Filters Substance Designer adds powerful new tools to its default library with new filters dedicated to the blending and weathering of scanned materials as well as brand new Normal map an...

Achieving 5 Minute HD Renders for Broadcast and Episodic Work With Pixar’s RenderMan

Added by 1 year ago

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Achieving 5 Minute HD Renders for Broadcast and Episodic Work With Pixar's RenderManArt Directing for Speed RenderMan for Broadcast and Episodic WorkCreated by Leif PedersenOverview The origina...

Golaem Crowd 2.2 – Supporting Solid Angle’s Arnold & Crowd Scenes from Astérix and Obélix: God Save Britannia

Added by 6 years ago

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Golaem Crowd 2.2, supporting Solid Angle’s Arnold 2013, January 29th - Rennes Golaem releases Golaem Crowd 2.2, facilitating distributed rendering and supporting Solid Angle’s Arnold.Arnold support Procedural r...

Submission deadline for the animago AWARD 2013 extended to 22 July

Added by 6 years ago

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Submission deadline for the animago AWARD 2013 extended to 22 July Munich/Potsdam, 24 June 2013 – The registration deadline for this year´s animago AWARD has been extended. Digital Artists from all over the world...

Houdini 14 Sneak Peek

Added by 4 years ago

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Sidefx Houdini 14 Sneak Peek video Sidefx Houdini 14 Sneak Peek with Sand solver, Grooming Tools, Crowds and User Experience enhancements, Will released on January 15, 2015. Houdini 14, Houdini 14 Sne...

Avengers: Age of Ultron by Zoic Studios – RealFlow Case Study

Added by 4 years ago

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Avengers: Age of Ultron by Zoic Studios - RealFlow Case Study VFX/CG Supervisor Timothy Hanson at Zoic Studios talks about how they used RealFlow to make some amazing simulations for the blockbuster of the year, Av...

Phil Tippett Jurassic Park Interview

Added by 3 years ago

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Phil Tippett Jurassic Park Interview Jurassic Park Interview with Phil Tippett.Phil Tippett Jurassic Park Interview, Phil Tippett, Jurassic Park Interview, Phil Tippett Interview, Jurassic Park Interview with P...

Houdini Roadmap Presentation

Added by 2 years ago

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Houdini Roadmap Presentation at SIGGRAPH 2016 In this presentation, Robert Magee, Senior Product Marketing Manager at SideFX, introduces the Houdini roadmap, a look into the Houdini of today and the Houdini of tomorr...

Mari 4 New Techniques

Added by 1 year ago

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Mari 4 New Techniques Greg gave us an overview of how some of the new techniques in Mari 4 can be applied to actual texture painting workflows within Mari. Mari 4 New Techniques, New techniques in Mari 4, Mari,...

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