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THE GAME CHALLENGE 2015 OPEN CALL

Added by 4 years ago

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THE GAME CHALLENGE 2015 // OPEN CALL More than $25.000,00  in prizes and discounts! The IFCC is announcing an open call for The Game Challenge 2015.We invite all creatives to submit their works from 12th Janua...

Arnold 5.0

Added by 2 years ago

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Arnold 5.0 Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transitio...

Rattle 1.0 Parametric Noise Generator for Autodesk 3ds Max

Added by 5 years ago

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Rattle 1.0 Parametric Noise Generator for Autodesk 3ds Max Rattle 1.0 is a script for Autodesk 3ds Max to manage noise in different ways in your scene and animations. With Rattle you can use the noise on animation co...

Houdini 12.5 Released

Added by 6 years ago

3.33K Views1 Comments

Houdini 12.5 Released - Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 12.5 which offers a wealth of new and enhanced fea...

Miarmy 2.7 Released

Added by 5 years ago

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Miarmy 2.7 Released - Infrastructure Major Upgrade Miarmy 2.7 is infrastructure improvement version, not only rendering, but also logic and PhysX Engine. Also Miarmy 3.0 is coming Feb-2014, and there will be A LOT ...

Golaem Crowd 4.0 Released

Added by 4 years ago

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Golaem Crowd 4.0 Released, Take Full Control Of Your Crowds Golaem releases Golaem Crowd 4.0, the latest version of its crowd simulation software for Maya. On top of improved animation system, Golaem Crowd 4.0 enabl...

Unreal Engine 4 Features Preview

Added by 5 years ago

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Unreal Engine 4 Features Preview Unreal Engine 4 Released, Highlights of the features and tools that ship with Unreal Engine 4. You get everything so you can build anything. The complete technology we at Epic use whe...

Lucid Physics for 3ds Max

Added by 3 years ago

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Lucid Physics for 3ds Max Lucid makes simulation in 3ds Max easy:Complete physics system Powered by NVidia Flex Deep 3dsmax integrationAfter a year of development and beta testing Lucid Physics is here! ...

Unreal Engine 4 Animation and Physics Technical Showcase

Added by 2 years ago

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Unreal Engine 4 Animation and Physics Technical Showcase In this GDC 2017 session, members of the Unreal Engine 4 development team demonstrate several exciting upcoming animation and physics features for the engine. ...

The VFX of Gravity at VIEW Conference with Max Solomon

Added by 5 years ago

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The VFX of Gravity at VIEW Conference with Max Solomon At the 14th International VIEW Conference Max Solomon, animation supervisor for Framestore, will unveil the making of the latest Warner Bros blockbuster movie:...

RealFlow 10 Is Released

Added by 2 years ago

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Anniversary RealFlow 10 Is Released REALFLOW 10 IS HERE: A new, improved anniversary version at a more affordable priceNext Limit Technologies and the RealFlow team are thrilled to release the 10th version of Rea...

CRYENGINE V Released

Added by 3 years ago

3.18K Views2 Comments

CRYENGINE V Released Crytek reveal exciting new features with CRYENGINE V and all the support brought along with it. Enabling developers and vendors alike we want to push all to see what you can achieve with CRYENGIN...

Nvidia Tech Preview 2013

Added by 6 years ago

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Nvidia Face WorksNVIDIA Co-founder and CEO Jen-Hsun Huang shows a demo of Face Works technology running on the GeForce GTX TITAN GPU. It includes a must be seen to be believed, amazingly realistic simulation of a ...

NVIDIA Iray – The New Reality in Digital Design

Added by 3 years ago

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NVIDIA Iray - The New Reality in Digital Design NVIDIA Iray is creating a new reality in visual design with technologies that provide fluid realism and scalability to create the ultimate environment in appearance and...

View-Dependent Adaptive Cloth Simulation

Added by 5 years ago

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View-Dependent Adaptive Cloth Simulation View-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refine...

Creating native looks in alien worlds: Making of The Martian

Added by 3 years ago

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Creating native looks in alien worlds: Making of The Martian Prime Focus World’s Richard Baker explains how Mars was brought into stereo 3D with the help of Fusion Studio for Ridley Scott’s new SciFi survival epic,...

High Definition Render Pipeline, Shader Graph, GPU-Based Progressive Lightmapper

Added by 1 year ago

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High Definition Render Pipeline, Shader Graph, GPU-Based Progressive Lightmapper Lucas Meijer (Technical Director) and Natalya Tatarchuk (Director of Graphics) dive into how Book of the Dead was created, using High D...

V-Ray for NUKE

Added by 4 years ago

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V-Ray for NUKE V-Ray for NUKE introduces a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX.  Take advantage of V-Ray's lighting, shading, and rende...

Foundry Launches Nuke Studio Software

Added by 5 years ago

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Foundry Launches Nuke Studio Software NUKE STUDIO TestimonialArtists and directors from around the globe give their opinions on the brand new NUKE STUDIO VFX, editorial and finishing application - coming in lat...

animago AWARD 2015 Nominees

Added by 4 years ago

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animago AWARD 2015: Here come the Nominees! A total of 45 projects in nine categories chosen for nominations from out of a pool of more than 1,000 overall submissionsMunich/Potsdam, 13 August 2015 – Last Monday, ...

SIGGRAPH 2017 : Technical Papers Preview Trailer

Added by 2 years ago

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SIGGRAPH 2017 : Technical Papers Preview Trailer The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH...

Unity for Films

Added by 2 years ago

2.96K Views0 Comments

Unity for Films For many years, we have dreamt of films and games converging. Now, making films with a real-time engine is not an idea, it is a reality. This is the start of a new era for film makers. Discover the la...

Achieving 5 Minute HD Renders for Broadcast and Episodic Work With Pixar’s RenderMan

Added by 1 year ago

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Achieving 5 Minute HD Renders for Broadcast and Episodic Work With Pixar's RenderManArt Directing for Speed RenderMan for Broadcast and Episodic WorkCreated by Leif PedersenOverview The origina...

Shave and a Haircut 10 for Maya Preview

Added by 3 years ago

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Shave and a Haircut 10 for Maya Preview Joe Alter presents Shave and a Haircut 10 for Maya Preview. Shave and a Haircut 10 for Maya Preview, Shave 10 Siggraph preview, joe alter, Shave and a Haircut 10 fo...

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