Added by on 2014-04-25

Houdini 13 Particle Logo Explode Part 1

In the first video we start by pre-fracturing a logo that was brought in as a b/w image. We create curves out of the image and extrude it into a 3D Object. We will then use Voronoi Fracturing to pre-fracture the logo. The geometry is then converted to Packed Primitives. A DOPNetwork will be created and the Fractured “Chunks” will get advected by H13 Particle Forces. To add artistic controls Vex code will be added to control the release time of each chunk based on proximity to camera and start time of effect.

Houdini 13 Particle Logo Explode Part 2

In the second video we create Particle Stream emitters based on expressions and HScript that calculate the primitives on the chunks that face the opposite direction of the camera, the surface area of each “chunk”, and the “chunks” velocity. A Second DOP Network will be created for the particle simulation. Once the particle stream is generated we will add a RBD for the particles to collide with the original “chunks.” Finally, we learn how to use the Name SOP and Packed Edit SOP to assign materials to the Packed Primitives.

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  • The tutorial looks bit difficult for me. I always to prefer something simple for my own site. Still the tutorials showing something unusual so will try my hand once on this and for this will follow the video tutorial.