Added by on 2015-03-24

Pixar Renderman Automobile rendering in RIS

The training objective of this project is to help both new and existing users develop a working knowledge of RenderMan.
Particular focus is placed on the new RIS systems, Integrators , Principled and layered texturing techniques.
The stylistic objective is photorealism. Tutorials by Mark Flanagan.

Pixar Renderman : Automobile rendering in RIS Part 1

Your first render in RIS: From 0 to 60 in record time with this lesson!. A brief introduction to the Stirling project followed by getting straight down to rendering your first image.

Pixar Renderman : Automobile rendering in RIS Part 2

Looking at reference: Analysing reference in order to understand the physical properties of geometry, materials and lights in a real world studio environment.

Pixar Renderman : Automobile rendering in RIS Part 3

Quality settings: Balancing quality settings and understanding how to balance sampling settings with other controls to minimize render time while maintaining quality.

Pixar Renderman : Automobile rendering in RIS Part 4

Path and VCM integrators: RenderMan 19 RIS has several different render methods or “Integrators”, which may be chosen as appropriate for a scene. RIS stands for Render Integrator System!

Pixar Renderman : Automobile rendering in RIS Part 5

Environment: Working with the environment light in order to set up a simple and quick testbed for materials.

Pixar Renderman : Automobile rendering in RIS Part 6

Materials: Applying simple materials to our scene in order start the process of developing our look for the project.

Project Assets: Download

Source: https://community.renderman.pixar.com

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