Pixar Renderman Automobile rendering in RIS
The training objective of this project is to help both new and existing users develop a working knowledge of RenderMan.
Particular focus is placed on the new RIS systems, Integrators , Principled and layered texturing techniques.
The stylistic objective is photorealism. Tutorials by Mark Flanagan.
Pixar Renderman : Automobile rendering in RIS Part 1
Your first render in RIS: From 0 to 60 in record time with this lesson!. A brief introduction to the Stirling project followed by getting straight down to rendering your first image.
Pixar Renderman : Automobile rendering in RIS Part 2
Looking at reference: Analysing reference in order to understand the physical properties of geometry, materials and lights in a real world studio environment.
Pixar Renderman : Automobile rendering in RIS Part 3
Quality settings: Balancing quality settings and understanding how to balance sampling settings with other controls to minimize render time while maintaining quality.
Pixar Renderman : Automobile rendering in RIS Part 4
Path and VCM integrators: RenderMan 19 RIS has several different render methods or “Integrators”, which may be chosen as appropriate for a scene. RIS stands for Render Integrator System!
Pixar Renderman : Automobile rendering in RIS Part 5
Environment: Working with the environment light in order to set up a simple and quick testbed for materials.
Pixar Renderman : Automobile rendering in RIS Part 6
Materials: Applying simple materials to our scene in order start the process of developing our look for the project.
Project Assets: Download
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