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Procedural Modelling/LookDev in Houdini
Why use Houdini’s perfectly good renderer when you can make your own weird substitute (inside Houdini)? Matt will show how a little bit of rendering knowledge can be dangerously useful. Using Houdini’s Surface Operators and VEX, we’ll go on a journey from foolish early experiments, to handcrafted rendering and shading tools that were used to tackle some tricky briefs in recent blockbuster films.