Quantum Break Gameplay Animation Reel
Maks Zhuravlov – At last I have finalised my demoreel with some highlights of 4 years of my work on Quantum Break. I joined the project at early stages of preproduction and was honored to be deeply involved in gameplay animation creation process from scratch. I was a Senior Animator in charge of main character’s generic gameplay features from the very beginning and later as a Principal Animator owned generic gameplay for the main character, all enemies and ambient NPC during last 2 years of production.
All animation is motion capture based.
Animation tech solution behind all gameplay animation systems is Natural Motion’s Morpheme.