Added by on 2017-01-28

Quick Rig in Maya 2017

Steven Roselle – I never posted a recording of the Quick Rig tool that was first introduced in Maya 2016 Ext 2 and rolled into Maya 2017. If you haven’t noticed it yet, it’s a pretty amazing little tool that will analyze a character mesh or meshes and auto-magically figure out how to build skeleton as well as a control rig for it. You can use it in “one click” mode or I also show how you can use it in “step by step” mode. So if you only want to create the skeleton without the rig, or just the locators for the various body parts (hips, knees, elbows, etc.) you can. Check it out…

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Quick Rig in Maya 2017, Maya, Autodesk, 3d, 3d modeling, 3d animation, M\u0026E, demo, tutorial, rigging, character rig, hik, mocap, auto rigging, quick rig, skinning, deformation, skeleton, character animation, Maya Tutorials