Added by on 2015-04-03

RenderMan vs Arnold Renderer in Maya

Comparing Pixar’s RenderMan and SolidAngle’s Arnold Renderer in Maya.
Steve from Pixelbump did comparison of the new release of RenderMan and Arnold side by side to show what the strengths and benefits of each rendering engine. Tested seven different tasks that would be the most common for people on a daily basis:

1. High Poly HDRI Scenes
2. Studio Style Lighting
3. Sub Surface Scattering
4. Maya Fluids Smoke
5. Maya Fluids Explosion
6. FumeFX
7. Maya Particles

And then showed how to set up the scene in the Pixar RIS & Reyes engines and the Arnold engine. Then compared the rendered outputs and talked about what steps could be taken to improve the render quality.

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  • Mats

    Big Hero 6 was rendered in Hyperion and not PRMan.

    • cgmeetup

      yes its an images error, it will be corrected.. Thanks

  • Erich William

    Hyperion is based off the PRMan architecture. Also they used the Disney shading system which is included with RIS. This video was good, I enjoyed watching some of the comparisons. As for the RIS and fluids, the new RIS will support fluids but the bigger push is towards Maya creating bifrost fluids.

    • Sam

      Hyperion is not based on PRMan. PRMan is a Reyes renderer, Hyperion is a GI renderer, they are not at all the same.

      • Erich William

        Someone didn’t watch the video or read into Hyperion. While it was written from scratch in two years, it shares the core foundation of RIS with path tracing while utilizing Disney’s shader system.

        • jr

          Still wrong. You do know Hyperion was written by Disney, not Pixar? What part of the video mentions Hyperion? While I haven’t read much into Hyperion, I did sit next to the developers as they were writing it.

        • Sam

          Someone doesn’t care enough to watch a video that is completely sold wrong. This someone also works at Disney.

    • Erich William

      My apologies. I didnt realize until today that I wrote them backwards. In that RIS is based off the same tech that is utilized in Hyperion. The GI pathtracing, and Disney shading system. So while I was technically wrong in that regards, Sam you were wrong in saying PRMan is Reyes, so we are both wrong. Which leaves JR, who didnt make any mistakes making him winner by default.

  • Prot Eus

    Youtube video, 17:34, two of the three images seem to be the same image? Reyes_v02

  • MouseMan

    Um, I was the artist that lit and r nder d that Baymax shot from Big Hero 6 and I used Disney’s Hyperion. I’ve used Hyperion, Arnold AND Renderman and they are all different.

    • cgmeetup

      yes its an images error, it will be corrected.. Thanks

  • Luke

    As far as checking images, you might want to look into whether that Lego Movie shot was rendered with PR-Man or Glimpse. It might’ve been a combination of the two, but when comparing renderers its best to post images directly from the engines.

  • Sumbula Utaridi

    I think renderman is a bit slower as a ray tracer. 3Delight performs better in ray-tracing and even faster than mental ray in massive scenes. I heard pixar added denoiser in version 20 but am yet to try it out.

  • i’d prefer a program that would render fast with a balanced quality with both Hardware options to choose like CPU & GPU….takes lot of time which is frustrating…i choose iray and vray often cause i cant find good render time over qualities.

  • Nishana Atwal

    sir what is your system’s hardware configuration ?