seUVBlendShape Basic Overview
This is a basic overview on how to use the seUVBlendShape deformer and tools. It covers how the deformer works and how to setup your geometry as well as how to use the user interface.
A Deformer for Autodesk’s Maya
Welcome to the home of the seUVBlendShape Deformer! An extremely useful plugin that offers blend shape like behavior but completely topology independent. The only requirement between the geometry is having similar UV layouts.
Some Of The Features:
Supports any number of target meshes with independent topology.
Applies additively on top of existing deformation on base geometry.
Target deltas can be scaled independently in X, Y, and Z.
Paintable per vertex weight maps for each target, deltas, and overall deformation.
Multithreaded for performance.
Comes with supporting Python and MEL tools including user interface and shelf.
What Can It Do?
There are many areas where this deformer will save you hours of work. Here are just a few examples:
Transferring shapes across different characters, such as the face
Mirror shapes across asymmetrical sides
Reapply existing corrective shapes on the same character after topology change
Drive a higher resolution mesh from a lower resolution mesh
Generate new character combinations from parts of other characters or morph one character into another
More info here:- www.scottenglert.com/seuvblendshape/