Speeding Up Your 3D Workflow with Procedural Modeling in Houdini
Houdini is well known for it’s awesome VFX tools, but a lot of people don’t know that Houdini also contains tools for modelling. In this presentation Luis “Lune” Garcia will show the basics of procedural modeling using Houdini and Houdini Engine to create game assets for Unity. The main goal is to increase your art quality while also reducing your production time.
Luis “Lune” Garcia is a 3D artist and indie game developer at his own studio, Feline Arts, in Mexico. Lune is currently working on his 3D platformer game, Suki & the Shadow Klaw, for Playstation 4, Xbox One, Playstation Vita and PC.
Speeding Up Your 3D Workflow with Procedural Modeling in Houdini, Houdini Tutorials, Speeding up your 3D workflow with Procedural Modeling, Go Procedural