Substance Designer 5.6 – New Filters
Substance Designer adds powerful new tools to its default library with new filters dedicated to the blending and weathering of scanned materials as well as brand new Normal map and Ambient Occlusion filters.
Horizon Based Ambient Occlusion
Real-World Height to Normal
Material Blend Height
Non Uniform Histogram Scan
Substance Designer 5.6 – New Filters, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work)