Added by on 2016-06-17

Substance Painter 2.1 Feature Walkthrough

In this video, we cover the features of the 2.1 update.

1. Using UDIM tiles as texture Sets
2. Navigating texture sets
3. New alphas and 1-click load to brush
4. Baking multiple texture sets
5. Exporting 8K textures
6. Scripting: Setting custom resolution and padding
7. Iray: absorption and scattering

Substance Painter 2.1 Feature Walkthrough, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work), Unity (Software), 3dcoat, photoshop, knald Substance Painter 2.1 Feature Walkthrough, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work), Unity (Software), 3dcoat, photoshop, knald Substance Painter 2.1 Feature Walkthrough, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work), Unity (Software), 3dcoat, photoshop, knald Substance Painter 2.1 Feature Walkthrough, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work), Unity (Software), 3dcoat, photoshop, knald
Substance Painter 2.1 Feature Walkthrough, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work), Unity (Software), 3dcoat, photoshop, knald