Tag: 3d tutorial

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V-Ray for Softimage: General Overview

Added by 7 years ago

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V-Ray for Softimage: General Overview Chaos Group has just released the official version of V-Ray for Softimage. Check out our general overview tutorial where we describe its major functionalities! Featuring quick and...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 6 years ago

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Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that only t...

Maya Lighting & Rendering: Cheats & Tricks

Added by 6 years ago

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Maya Lighting & Rendering 15: Cheats & Tricks This section details a number of handy techniques you can use in Maya, including creating shadows-only lights that cast shadows without adding illumination. Shadow o...

Carpet Bombing using Phoenix FD Quick Tutorial

Added by 6 years ago

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Phoenix FD - Carpet Bombing Quick Tutorial by Svetlin Nikolov Phoenix FD Detailed Tutorial - Carpet Bombing, Phoenix FD - Carpet Bombing Quick Tutorial, Carpet Bombing using Phoenix FD, Svetlin Nikolov, Phoenix FD,...

Autodesk Stingray 1.3 Fur Shader

Added by 3 years ago

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Autodesk Stingray 1.3 Fur Shader A tutorial on how to setup and tweak the fur shader found in Stingray version 1.3. Autodesk Stingray 1.3 Fur Shader, Autodesk Stingray 1.3, Fur Shader, Autodesk Stingray, CGI, CGI ...

Creating a Character Rig – Part 28: Basic hand joints

Added by 6 years ago

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Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand. Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in Ma...

Marmoset Toolbag 2 Tutorial – Dota 2 Shader

Added by 6 years ago

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Marmoset Toolbag 2 Tutorial - Dota 2 Shader A quick overview of the new Dota 2 shader support added in the Toolbag 2.03 update. Marmoset Toolbag 2 - Dota 2 Shader, Dota 2 Shader, Dota 2, Shader, Marmoset Toolbag...

Creating Quick Fluids using NCloth in Maya

Added by 5 years ago

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Creating Quick Fluids using NCloth in Maya Learn Creating Quick Fluids using NCloth in maya. Creating Quick Fluids using NCloth in Maya, Creating Quick Fluids using NCloth, Maya nCloth Tutorial, Maya nCloth, Maya...

Creating a Character Rig – Part 7: Basic spline neck

Added by 6 years ago

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Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rig How to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character Rig ...

Maya Lighting & Rendering: Spotlight Looks and Throw Patterns

Added by 6 years ago

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Maya Lighting & Rendering 5: Spotlight Looks and Throw Patterns Options including Cone Angle, Penumbra Angle, Dropoff, Barn Doors, and Cookies are all demonstrated as tools to control the pattern cast by a spotlight...

Displacement Mapping in Maya with ZBrush Displacement Maps

Added by 6 years ago

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Displacement Mapping in Maya with ZBrush Displacement Maps by Mega J In this tutorial, I walk through the steps on how to create a displacement map in ZBrush, import into Maya and assign it to your base mesh and render....

How to Paint Custom Fur Maps for Characters in Maya

Added by 5 years ago

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How to Paint Custom Fur Maps for Characters in Maya by Stuart Christensen Maya has an excellent fur tool set and there's a couple of things you need to know in order to place fur in all the right places. This tutorial b...

How to create realistic snow with 3D Studio Max & IRAY

Added by 4 years ago

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How to create realistic snow with 3D Studio Max & IRAY Learn how to create realistic snow with 3D Studio Max & IRAY. Creating Ultra Realistic Snow In 3D Studio Max & IRAY, How to create realistic snow...

V-Ray for Softimage: V-Ray Materials

Added by 7 years ago

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V-Ray for Softimage: V-Ray Materials This tutorial covers the different shading options in the first official version of V-Ray for Softimage. We explore the V-Ray Material options (diffuse layer, reflection, reflectio...

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Added by 6 years ago

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Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup There is a correction at 11:38. Please turn on annotations to view it. How to clean up the rest of the leg rig. Creating a Ch...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3)

Added by 6 years ago

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Maya Lighting & Rendering 16: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3) This 3-part demo walks you through lighting a complete 3D scene to produce professional-looking results. The first part of this ligh...

Basics of the Remove Module with mocha Pro – Part 02

Added by 5 years ago

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Basics of the Remove Module with mocha Pro – Part 02 In this tutorial, Product Manager Martin Brennand takes you through the clean plate and illumination modelling sections of the mocha Pro object remove module. He al...

Autodesk Maya LT 2017 – Workspaces Overview

Added by 3 years ago

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Autodesk Maya LT 2017 - Workspaces Overview A quick run-through on how to create and use custom workspaces in Maya/Maya LT 2017. The Workspaces feature provides a new way to organize the various UI elements in Maya/Maya...

Thinkinetic Pulldownit plugin for breaking ice blocks

Added by 6 years ago

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PullDownIt is an easy to use full featured dynamics solver plugin creating fractures and massive rigid body dynamic simulations which is both available for Max and Maya, which has recently seen an update to version 2.5, ...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 6 years ago

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements. Creating a Character Rig - Part 29: Compound finger Controls, Cha...

Maya Depth of Field Tutorial

Added by 6 years ago

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Maya Depth of Field Tutorial by Daryl Obert In this Maya Video, Daryl Obert takes a look at Maya’s depth of field. You can view the calculated distance of the camera from the object and apply that value to the Focus Dis...

Character Articulation and Modeling Reel by Price Morgan

Added by 5 years ago

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Character Articulation and Modeling Reel by Price Morgan Shot Breakdown FACS Based Rig:(Facial Action Coding System) Personal project My Responsibilities: All aspects Rig created from 13 facial sculpts and 48 bon...

Creating a Dynamic IK Tail in Maya

Added by 5 years ago

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Creating a Dynamic IK Tail in Maya "Using the IK Spline Handle in Maya" video with this one that shows you how to create a dynamic IK tail using nHair (nDynamics) in Maya. Creating a Dynamic IK Tail in Maya, Using...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 6 years ago

1.62K Views0 Comments

Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch. Creating a Character Rig - Part 8: Neck Controls and Squash/Stret...

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