Tag: 3d tutorial

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Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Added by 5 years ago

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Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching.Creating a Character Rig - Part 12: Leg FK contro...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 5 years ago

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Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it.Creating a Character Rig - Part 11: L...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 5 years ago

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Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints.Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Char...

Creating a Character Rig – Part 9: Neck space switching and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig.Creating a Character Rig - Part 9: Neck space switching and ...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 5 years ago

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Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch.Creating a Character Rig - Part 8: Neck Controls and Squash/St...

Creating a Character Rig – Part 7: Basic spline neck

Added by 5 years ago

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Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rigHow to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character R...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as wel...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 5 years ago

2.82K Views1 Comments

Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.Creating a Character Rig - Part 5: Torso S...

Creating a Character Rig – Part 4: Torso FK Controls

Added by 5 years ago

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Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig.Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in May...

Creating a Character Rig – Part 2: Basic spline torso

Added by 5 years ago

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Creating a Character Rig - Part 2: Basic spline torso How to create a set of spine joints that can be manipulated from a pair of bind joints.Creating a Character Rig - Part 2: Basic spline torso, Character Ri...

Creating a Character Rig – Part 1: Common rigging pitfalls

Added by 5 years ago

15.18K Views1 Comments

Creating a Character Rig - Part 1: Common rigging pitfalls Some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Creating a Character Rig – Part 1: Common rigging pitfall...

Creating a Python command plug-in – Part 1: Undo and redo

Added by 5 years ago

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Creating a Python command plug-in - Part 1: Undo and redo How to implement an undoable and redoable Maya command in Python. Creating a Python command plug-in – Part 2: Custom flagsCreating a Python command plu...

Creating a Python command plug-in – Part 2: Custom flags

Added by 5 years ago

2.81K Views0 Comments

Creating a Python command plug-in - Part 2: Custom flags How to define custom flags to control a Maya command in Python. Creating a Python command plug-in – Part 1: Undo and redoCreating a Python command plug-...

Making of “Portrait of Daniel Craig” by Luc Bégin V-Ray for 3dsMax Tutorial

Added by 5 years ago

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Making of "Portrait of Daniel Craig" by Luc Bégin, V-Ray for 3dsMax Tutorial In this tutorial Luc Bégin shows how he used the V-RayFastSSS2 in his personal project "A Portrait of Daniel Craig" He goes through the sk...

Creating Character Hair and Grass in Maya

Added by 5 years ago

28.57K Views1 Comments

Making Of Videos / Tutorial explaining the process Creating Character Hair and Grass in Maya from Love in the Time of Advertising Short Film. Creating Character Hair in Maya Tutorial explaining the process we used t...

Thinkinetic Pulldownit plugin for breaking ice blocks

Added by 5 years ago

6.11K Views0 Comments

PullDownIt is an easy to use full featured dynamics solver plugin creating fractures and massive rigid body dynamic simulations which is both available for Max and Maya, which has recently seen an update to version 2....

Tips & Tricks related to Facial Modeling for Animated Productions

Added by 5 years ago

157.61K Views30 Comments

Tips & Tricks related to Facial Modeling for Animated Productions by Sergi Caballer Garcia Facial modeling and topology is something that has always caught my attention. I like to focus on the artistic point of v...

Thinkinetic Pulldownit 2 tribute to Jurassic Movies

Added by 6 years ago

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Thinkinetic shows a short clip as little tribute to 20th anniversary of Jurassic Movies using Pulldownit plugin for destruction effects.They also demostrate how to have a T-Rex character smash through and destro...

Linear Workflow in V-Ray for 3ds Max for Interior Design

Added by 6 years ago

28.13K Views2 Comments

Linear Workflow in V-Ray for 3ds Max for Interior design, a Tutorial by Tomasz Wyszołmirski CG generalist Tomasz Wyszołmirski of Dabarti Studio shows how he created his V-Ray for 3ds Max universal linear workflow for...

Character Modeling and Sculpting in Maya and Mudbox Tutorial

Added by 6 years ago

9.41K Views1 Comments

Character Modeling Tutorial In this one-hour Tutorial/Webinar, Justin Marshall demonstrates the use of Maya and Mudbox for character modeling and Sculpting. discusses his tablet set up, creating base geometry, sculpti...

Making of Gloam: Tutorial – CG VFX

Added by 6 years ago

17.81K Views1 Comments

Gloam is a short film by David Elwell & Gareth Hughes. Wandering a dark forest, a solitary creature encounters something unknown with only curiosity to lead the way.Gloam - Character and Shot breakdowns for...

Fume FX 3 Tutorial – Effectors – Lesson 1 by Allan McKay

Added by 6 years ago

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In this Video Allan McKay covers one of Fume FX 3's most powerful new features - EffectorsFume FX 3 Effectors, Allan McKay,3ds Max, 3dsmax, Autodesk 3ds Max software, 3ds max tutorial, 3d tutorial, FumeFX, FumeFX ...

Process of Creating “FumeFX Fire” for Young Empires Music Video – Allan McKay

Added by 6 years ago

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Process of Creating FumeFX Fire for Young Empires Music Video - Allan McKayAllan McKay walk through of one of the many shots he worked on for a music video by Young Empires. With the main intention being to roll...

V-Ray for Softimage: Render Elements

Added by 6 years ago

1.19K Views1 Comments

V-Ray for Softimage: Render ElementsIn this tutorial Jimmy from Chaos Group talks about one of the most powerful features in V-Ray - its render elements. Learn how to use default render elements and create custom ...

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