Tag: 3d tutorial

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Layering Shaders in ZBrush

Added by 4 years ago

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Layering Shaders in ZBrush by Eric Keller This tutorial talks about tricks you can use to layer ZBrush materials. By combing MatCap and Standard Materials you actually get the best of both worlds and you can make your m...

V-Ray for Softimage: V-Ray Materials

Added by 7 years ago

1.51K Views0 Comments

V-Ray for Softimage: V-Ray Materials This tutorial covers the different shading options in the first official version of V-Ray for Softimage. We explore the V-Ray Material options (diffuse layer, reflection, reflectio...

ZBrush SUMMIT 2015 Presentation – Ian Joyner

Added by 4 years ago

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ZBrush SUMMIT 2015 Presentation - Ian Joyner Official ZBrush SUMMIT 2015 Presentation - Ian Joyner.  ZBrush for Concept Art and Development using zbrush/keyshot focusing on starting from scratch and quickly generating n...

Creating a Character Rig – Part 4: Torso FK Controls

Added by 6 years ago

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Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig. Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in Maya, ...

V-Ray for Softimage: Hair & Fur Shading

Added by 7 years ago

1.41K Views0 Comments

V-Ray for Softimage: Hair & Fur Shading How you can render hair and fur quickly and efficiently with the VRayHairMtl shader. V-Ray, ChaosGroup, tutorials, V-Ray tutorials, Softimage, 3d tutorial, art...

Maya Lighting & Rendering: Lighting an Orange Demo

Added by 6 years ago

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Maya Lighting & Rendering 7: Lighting an Orange Demo Lighting an orange is a classic cinematography exercise, on or off the computer. Be sure to try this one yourself to get practice aiming and controlling Maya ligh...

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

Added by 6 years ago

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Creating a Character Rig - Part 13: Leg IK controls and joint stretching How to create a stretchy IK leg. Creating a Character Rig - Part 13: Leg IK controls and joint stretching, Character Rig in Maya, Character...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 6 years ago

1.39K Views0 Comments

Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements. Creating a Character Rig - Part 29: Compound finger Controls, Cha...

Maya Lighting & Rendering: Using Depth Map Shadows

Added by 6 years ago

1.35K Views0 Comments

Maya Lighting & Rendering 10: Using Depth Map Shadows Depth Mapped Shadows, from previewing them in real-time in Maya, to optimizing their coverage, viewing the maps from disk, and approaches to creating soft shadow...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 6 years ago

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Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig. Creating a Character Rig - Part 31: Hand ...

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Added by 6 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching. Creating a Character Rig - Part 12: Leg FK controls ...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 6 years ago

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Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points. Creating a Character Rig - Part ...

V-Ray for Softimage: Render Elements

Added by 7 years ago

1.19K Views1 Comments

V-Ray for Softimage: Render Elements In this tutorial Jimmy from Chaos Group talks about one of the most powerful features in V-Ray - its render elements. Learn how to use default render elements and create custom one...

Autodesk Maya LT 2017 – Workspaces Overview

Added by 3 years ago

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Autodesk Maya LT 2017 - Workspaces Overview A quick run-through on how to create and use custom workspaces in Maya/Maya LT 2017. The Workspaces feature provides a new way to organize the various UI elements in Maya/Maya...

Maya Lighting & Rendering: Looking Deeper into Shadows

Added by 6 years ago

1.15K Views0 Comments

Maya Lighting & Rendering 12: Looking Deeper into Shadows How different kinds of shadows appear in reflections and through transparency. Shadows of Maya Fur are a special case, with different options in Mental Ray a...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 6 years ago

1.15K Views0 Comments

Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping. Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Charact...

Creating a Character Rig – Part 14: No flip knee for IK leg

Added by 6 years ago

1.14K Views0 Comments

Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves. Creating a Character Rig - Part 14: No flip knee f...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 6 years ago

1.13K Views0 Comments

Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm. Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig process i...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 6 years ago

1.12K Views0 Comments

Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well a...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 6 years ago

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Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot. Creating a Character Rig - Part 21: Complementary F...

Creating a Character Rig – Part 15: Dual knee solution

Added by 6 years ago

1.10K Views0 Comments

Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution. Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya, Ch...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 6 years ago

1.09K Views0 Comments

Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the global ...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 6 years ago

1.02K Views0 Comments

Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that only t...

Creating a Character Rig – Part 16: Snappable knee

Added by 6 years ago

958 Views0 Comments

Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control. Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character Rig...

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