Tag: 3ds max tutorial

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3ds Max Quicktip – Making the Physical Material Default to Advanced Mode

Added by 1 year ago

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3ds Max Quicktip - Making the Physical Material Default to Advanced Mode This quick tip shows you how to set the Physical Material to default to Advanced Mode, so that you have separate Color and Reflection controls....

How to Use Motion Paths and Bezier in 3ds Max

Added by 2 years ago

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How to Use Motion Paths and Bezier in 3ds Max In this tutorial, learn how to use Motion Paths and Bezier handles to control your animation without reverting back to the Curve Editor. From 3ds Max 2018 onward, you can...

3ds Max Shaders for Stingray

Added by 2 years ago

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3ds Max Shaders for Stingray - Part 1 - IntroductionThis is a 3ds Max multi-part series where you will learn how to export materials from 3ds Max to Stingray. In this series, you will learn about the importance ...

Thinking Particles Destruction and Buildup

Added by 2 years ago

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Thinking Particles Destruction and Buildup Johannes Tiner - In this tutorial I will show you have to destroy some 3d text and then build it up again with Thinking Particles.Thinking Particles Memory NodeIn th...

Creating Secondary Demolition in 3ds Max

Added by 3 years ago

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Creating Secondary Demolition in 3ds Max In this tutorial you can learn how to create secondary demolition using Interactive Demolition feature. Creating Secondary Demolition in 3ds Max, Creating Secondary D...

Using Normal Maps in 3ds Max

Added by 3 years ago

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Using Normal Maps - Part 1 - Introduction In this tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. It’s a technique used mostly for gaming but can ...

Creating Hair Planes in 3D Studio Max

Added by 3 years ago

2.05K Views1 Comments

Creating Hair Planes in 3D Studio Max In this video, we will she how to create hair planes in 3D Studio Max. Creating Hair Planes in 3D Studio Max, Game Assets - Hair Planes, 3D Studio Max Tutorials, Free 3D ...

Lucid Physics Beta Update 10 – External File Caches, .Prt Export, Making Object Dents

Added by 3 years ago

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Lucid Physics Beta Update 10 - External File Caches, .Prt Export, Making Object Dents To make Lucid more powerful and versatile as a production tool we added an option to save recorded animation in external files as ...

Landscape Camera Mapping in 3Ds Max

Added by 3 years ago

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Landscape Camera Mapping in 3Ds Max Rich Fiore - Camera mapping a scene using the Per Pixel Map along with the World Space Modifier (WSM) so you can view the mapping on screen. Landscape Camera Mapping in 3Ds M...

Pixels Effects in 3ds Max Tutorial

Added by 3 years ago

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Pixels Effects in 3ds max Tutorial Part 1: Vfx simulation using 3ds max, Thinking Particles In this video tutorial we used common software: 3ds max and Thinking Particles. Rendering was done in Vray. Compositing Nuke...

Animated Ripple Effect in 3D Studio Max

Added by 3 years ago

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Animated Ripple Effect in 3D Studio Max This tutorial will show you how to create the effect of many random and overlapping ripples that will animate on a surface as if rain were falling on a puddle or pool of water....

Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation)

Added by 3 years ago

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Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation) Lucid Physics for 3dsmax v0.0.6 is here. See the new features in action: ability to animate where and when cloth gets fixed and deform...

Rendering Tempered Metal Using 3Delight Metal in 3ds Max

Added by 3 years ago

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Rendering Tempered Metal Using 3Delight Metal in 3ds Max Physically-based simulation of metal tempering is now supported by the 3Delight Metal material. The material simulates a thin oxyde film over the metallic surf...

V-Ray Sampling in 3ds Max Tutorial

Added by 3 years ago

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V-Ray Sampling in 3ds Max Tutorial by Vladimir Koylazov Vladimir Koylazov shows the way of setting up V-Ray sampling. The video was recorded in 3ds Max and V-Ray 3.2 for 3ds Max, but is valid for any other V-Ray 3.x ...

Fluid Pour Fill with Thinking Particles 6 in 3ds Max

Added by 3 years ago

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Fluid Pour Fill with Thinking Particles 6 in 3ds Max Tutorial by Joe Gunn Tutorial using Thinking Particles 6 and the new Flow Operators. Simple way to fill a container. Thinking Particles 6 Fluid Pour Fill in...

RenderMan for 3dsmax

Added by 3 years ago

6.04K Views1 Comments

RenderMan for 3dsmax - Work in Progress Mahmoud Hisham : So, briefly this is the biggest project I've been working on for implementing RenderMan to 3dsmax. this in a unofficial plugin it's just an individual work wit...

Create Glass and Metal Materials in V-ray and 3ds Max

Added by 4 years ago

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Create Basic Glass Materials in V-ray and 3ds Max Learn how to create basic glass materials in V-ray and 3ds Max. Create Metal Materials Such as Chrome, Copper and Brushed Steel with V-ray and 3ds MaxLearn how...

Create Advanced Rain with PFlow in 3ds Max

Added by 4 years ago

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Create Advanced Rain with PFlow in 3ds Max - Part 1 This is the part one of an article done, by Alvaro & Adam. In this part Alvaro takes us through the initial steps of modelling and animation of the raindrops fo...

Quick Tip for FumeFX Explosion in 3ds Max

Added by 4 years ago

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Quick Tip for FumeFX Explosion in 3ds Max by Daniel Broadway Quick Tip for FumeFX Explosion Fire Realistic Colors/Glow by Daniel Broadway, Plug-ins Used in this tutorial. Quick Tip for FumeFX Explosion in 3ds M...

Making of Car Crash Scene

Added by 4 years ago

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Making of Car Crash Scene by Philip watch 3d Tutorial how Philip J. Fry created Car Crash Scene in 3d using 3ds Max, vray render and Nuke for composting.Making of Car Crash Scene, Making of Car Crash, cr...

Create Stone wall using RayFire Bricks Modifier in 3ds Max

Added by 4 years ago

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Create Stone wall using RayFire Bricks Modifier in 3ds Max In this tutorial you can learn how to create Stone wall using RayFire Bricks modifier. RayFire Bricks Modifier OverviewAdvanced Bricks Modifier Allows ...

V-Ray 3.2 for 3ds Max – Overview

Added by 4 years ago

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V-Ray 3.2 for 3ds Max – Overview An overview of what's new in V-Ray 3.2 for 3ds Max, including VR, 3ds Max 2016 compatibility, and many enhancements to V-Ray RT GPU rendering. V-Ray 3.2 for 3ds Max – Overvi...

Breaking columns with Pulldownit 3 and adding Particles Debris

Added by 4 years ago

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Breaking columns with Pulldownit 3 and adding Particles Debris Andres de Mingo and Esteban Cuesta has done this great shot combining Pulldownit plugin and particles debris, an angry cave troll breaking a set of colum...

Creating Cloth Like Materials in Thinking Particles

Added by 4 years ago

2.03K Views0 Comments

TP Cloth - Step 1 How to produce cloth-like materials dynamically in your TP build. We also see data channels and the memory node to avoid group changing for active particles. TP Cloth - Step 2In his Part 2 of...

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