Tag: 3ds max Tutorials

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Create Rocket Plume using 3ds Max Particle Flow Tutorial

Added by 7 years ago

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Create Rocket Plume using 3ds Max Particle Flow Video Tutorial by Pete Draper Video tutorial to create a realistic rocket plume complete with volumetric fire using mental ray's parti-volume shader. 3D Studio Max, 3D ...

Create Quick Motion Blur 3ds Max Rendering Tutorial

Added by 7 years ago

2.31K Views0 Comments

Create Quick Motion Blur 3ds Max Rendering Tutorial by Pete Draper Bake non-destructive motion blur into Raytraced Renders without that pesky render time overhead. 3D Studio Max, 3D Studio Max Tutorial, 3ds Max Motio...

Modelling a Car Wheel 3ds Max Modelling Tutorial

Added by 7 years ago

2.62K Views0 Comments

Modelling a Automobile Wheel, Car Wheel  - 3ds Max Modelling Tutorial by Pete Draper Modelling Tutorial to showcase use of edge loop and polygon refinement, plus use of modifiers for repetition to create an alloy wheel....

Lucid Physics Beta Update 14 – Non-Liquid Particles: Basic Grains and Gases

Added by 4 years ago

1.71K Views0 Comments

Lucid Physics Beta Update 14 - Non-Liquid Particles: Basic Grains and Gases In this tutorial we learn how to turn off fluid constraint when working with particles in Lucid to simulate non-liquid masses like sand and gra...

Camera Sequencer in 3ds Max 2015

Added by 5 years ago

3.24K Views0 Comments

Camera Sequencer in 3ds Max 2015 How to use the new Camera Sequencer in 3ds Max 2015. Camera Sequencer in 3ds Max 2015, 3ds Max 2015, 3ds Max, Camera Sequencer, 3ds Max 2015 Extension 2 Camera Sequencer Basics, 3...

How to Use Scene States in 3ds Max

Added by 4 years ago

2.29K Views0 Comments

How to Use Scene States in 3ds Max Ruan Lotter - In this 3ds max tutorial I explain how to use scene states. Scene states can be used to setup multiple camera angles in 3ds max and even have different lighting setups. Y...

Wire Wrapping 3ds Max Modelling Tutorial

Added by 7 years ago

4.62K Views0 Comments

Wire Wrapping 3ds Max Modelling Tutorial by Pete Draper Video Tutorial to procedurally and manually add correct deformation to give the impression of wrapped wire around an object. Introduction to analytical modelling a...

Using Normal Maps in 3ds Max

Added by 4 years ago

5.70K Views0 Comments

Using Normal Maps - Part 1 - Introduction In this tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. It’s a technique used mostly for gaming but can als...

Environment Creation in 3ds Max 2015

Added by 5 years ago

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Environment Creation in 3ds Max 2015 This tutorial introduces you to a free script designed to help you set your scene environment. It simplifies creating Daylight Systems, setting backgrounds and adjusting exposure val...

Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation)

Added by 4 years ago

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Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation) Lucid Physics for 3dsmax v0.0.6 is here. See the new features in action: ability to animate where and when cloth gets fixed and deformed ...

FumeFX Explosion & Effector – Tutorial

Added by 7 years ago

4.58K Views0 Comments

FumeFX Explosion & Effector - Tutorial by Anselm von Seherr-Thoss will teach you how to use Effector to control turbulence. Effectors are one of the most powerful tools in the FumeFX' arsenal - they allow user to con...

Modeling Complex Carvings and Shapes on Uneven Surfaces in 3ds Max

Added by 4 years ago

8.99K Views0 Comments

Modeling Complex Carvings and Shapes on Uneven Surfaces in 3ds Max In this video we will see how we can model complex shapes like carving onto uneven surfaces with the help of the SlideKnit script. Modeling Compl...

Creating Cloth Like Materials in Thinking Particles

Added by 5 years ago

2.05K Views0 Comments

TP Cloth - Step 1 How to produce cloth-like materials dynamically in your TP build. We also see data channels and the memory node to avoid group changing for active particles. TP Cloth - Step 2 In his Part 2 of TP...

Thinking Particles 6.2 – Powerful Gas, Smoke and Compressible Fluids Effects

Added by 4 years ago

3.01K Views0 Comments

Thinking Particles 6.2 - Powerful Gas, Smoke and Compressible Fluids Effects In this webinar, Edwin Braun will touch on what are the latest additional features with the thinkingParticles 6.2 Update. Compressible fluids ...

Linear Workflow in V-Ray for 3ds Max for Interior Design

Added by 6 years ago

28.13K Views2 Comments

Linear Workflow in V-Ray for 3ds Max for Interior design, a Tutorial by Tomasz Wyszołmirski CG generalist Tomasz Wyszołmirski of Dabarti Studio shows how he created his V-Ray for 3ds Max universal linear workflow for in...

Phoenix FD 3.0 for 3ds Max

Added by 3 years ago

4.23K Views0 Comments

Phoenix FD 3.0 for 3ds Max Phoenix FD is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flash, ...

Breaking columns with Pulldownit 3 and adding Particles Debris

Added by 5 years ago

3.13K Views0 Comments

Breaking columns with Pulldownit 3 and adding Particles Debris Andres de Mingo and Esteban Cuesta has done this great shot combining Pulldownit plugin and particles debris, an angry cave troll breaking a set of columns ...

Animated Ripple Effect in 3D Studio Max

Added by 4 years ago

2.04K Views0 Comments

Animated Ripple Effect in 3D Studio Max This tutorial will show you how to create the effect of many random and overlapping ripples that will animate on a surface as if rain were falling on a puddle or pool of water. Th...

3ds Max to create better 3D game assets for Unity 3d

Added by 6 years ago

13.24K Views2 Comments

Use 3ds Max to create better 3D game assets for Unity 3d Game Engine. 3ds Max and Unity 3d Pipeline use of Brainballs game demo, Alex Horst  taking on the role of an advertising agency as he talks us through the product...

Creating A Gasoline Explosion Simulation in Phoenix FD for 3ds Max

Added by 3 years ago

2.09K Views0 Comments

Creating A Gasoline Explosion Simulation in Phoenix FD for 3ds Max This video covers the basic workflow for creating a gasoline explosion simulation in Phoenix FD for 3ds Max. By the end of it, you will be able to creat...

What’s New in 3ds Max 2016

Added by 4 years ago

20.28K Views0 Comments

What’s New in 3ds Max 2016 Autodesk has announced the latest new Autodesk 3ds Max 2016. New 3ds Max 2016 features: Camera Sequencer, Dual Quaternion skinning, OpenSubdiv support, Enhanced ShaderFX, Physical Camera, Su...

Landscape Camera Mapping in 3Ds Max

Added by 4 years ago

5.90K Views0 Comments

Landscape Camera Mapping in 3Ds Max Rich Fiore - Camera mapping a scene using the Per Pixel Map along with the World Space Modifier (WSM) so you can view the mapping on screen. Landscape Camera Mapping in 3Ds Max,...

Making of “Portrait of Daniel Craig” by Luc Bégin V-Ray for 3dsMax Tutorial

Added by 6 years ago

64.21K Views3 Comments

Making of "Portrait of Daniel Craig" by Luc Bégin, V-Ray for 3dsMax Tutorial In this tutorial Luc Bégin shows how he used the V-RayFastSSS2 in his personal project "A Portrait of Daniel Craig" He goes through the skin ...

VolumeBreaker ShapeNoise

Added by 2 years ago

1.69K Views0 Comments

VolumeBreaker ShapeNoise - Fluids for Secondaries Breakdown VolumeBreaker ShapeNoise Fluids for Secondaries Breakdown Tutorial. Quick breakdown on the setup for this VolumeBreak example, Using Multiple Layered caches. ...

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