Tag: 3DS

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How to Retopologize a Head

Added by 2 years ago

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How to Retopologize a Head like a Boss - Part 1 Retopology is part art-form, part science. The idea is to layout polygons in such a way that it benefits animation and other disciplines down the pipeline. There is qu...

Monster Hunter XX Cinematic Trailer

Added by 2 years ago

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Monster Hunter XX Cinematic Trailer (Japanese) Capcom has released the game's cinematic intro. Monster Hunter XX Cinematic Trailer, IGN, 3DS, RPG, games, Capcom, Trailer, Monster Hunter XX, Monster Hunter XX Offic...

Creating Parametric Environments for Mafia III

Added by 3 years ago

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Creating Parametric Environments for Mafia III Learn how Blur created a flexible rig using Forest Pack for the incredible swamp scenes in the Mafia 3 reveal trailer. Oscar and Emmy nominated Blur Studio has long repr...

Pachyrhinosaurus – Modeling, Sculpting, Texturing, Rigging in Blender

Added by 3 years ago

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Pachyrhinosaurus - Modeling, Sculpting, Texturing, Rigging in Blender Pachyrhinosaurus - Modeling, Sculpting, Texturing, Rigging (BLENDER TIMELAPSE) Work time: 7 hours Render time: 20 minutes Pachyrhinosauru...

DeltaMush to Skin 3ds Max Plugin

Added by 3 years ago

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DeltaMush to Skin 3ds Max Plugin DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as pos...

Automotive Concept Modeling in Modo

Added by 4 years ago

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Automotive Concept Modeling in Modo A brief look at how MODO can be utilised for Automotive Concept Modeling. Automotive Concept Modeling in Modo, MODO Workflows - Automotive Concept Modeling, The Foundry, mod...

UVW Channels and Fast Seamless Textures in 3ds Max

Added by 4 years ago

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UVW Channels and Fast Seamless Textures in 3ds Max How to work with multiple UVW channels and quickly apply seamless textures in 3D Studio Max. UVW Channels and Fast Seamless Textures in 3ds Max, UVW Channels and ...

Create a Realistic Wine Simulation in Blender

Added by 4 years ago

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Create a Realistic Wine Simulation in Blender Create a Realistic Wine Simulation in Blender! Learn how to model a wine glass, how to setup a realistic fluid simulation, and how to use the new Cycles Volume Absorption no...

Making of Hey Deer

Added by 4 years ago

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Final Look Development Hey Deer! - Behind the Scenes. Animation Snow Simulation Hey Deer Trailer animation, 3D, barczy, ors, bárczy, örs, after, effects, 2D, studio, max, 3ds, autodesk, vfx, visual...

Ghost Recon Wildlands Accolade Trailer

Added by 4 years ago

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Ghost Recon Wildlands Accolade Trailer Ubisoft released a Accolade trailer for their upcoming open world tactical shooter, Tom Clancy’s Ghost Recon: Wildlands. Ghost Recon Wildlands Accolade Trailer, Ghost Rec...

Utilizing Corona Subsurface Scattering to Shade a Bowl of Strawberries in 3ds Max

Added by 4 years ago

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Utilizing Corona Subsurface Scattering to Shade a Bowl of Strawberries in 3ds Max In this tutorial, we’ll be looking at how to use subsurface scattering in Corona Renderer to shade a bowl of strawberries in 3ds Max. ...

LEGO Batman 3 Beyond Gotham Trailer 2

Added by 5 years ago

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LEGO Batman 3 Beyond Gotham Trailer 2 Gear up, strap in and blast off ! Because this fall a whole new universe awaits. Release date : Autumn 2014, PS4, PS3, PS Vita, Xbox One, Xbox 360, Nintendo Wii U, 3DS. Watch A...