Tag: Autodesk Maya 2014 Tutorial

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Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 6 years ago

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Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the global ...

Maya Bifrost Shader Tutorial

Added by 5 years ago

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Maya Bifrost Shader Tutorial Maya Bifrost Shader Tips and tricks to get data out of Bifrost and into a shader to render images for Post. Mel command used in the tutorial: createNode bifrost_mix_vorticity_velocities; ...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 6 years ago

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well a...

Maya Lighting & Rendering: Spotlight Looks and Throw Patterns

Added by 6 years ago

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Maya Lighting & Rendering 5: Spotlight Looks and Throw Patterns Options including Cone Angle, Penumbra Angle, Dropoff, Barn Doors, and Cookies are all demonstrated as tools to control the pattern cast by a spotlight...

Matt L Derksen VFX and Character Rigging Demo Reel

Added by 5 years ago

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Matt L Derksen VFX and Character Rigging Demo Reel This Showreel represents Matt L Derksen work as a Character Rigging Supervisor at Rhythm and Hues studio over the past 10 years. His work consist of character/rigid sur...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 6 years ago

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Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that only t...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3)

Added by 6 years ago

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Maya Lighting & Rendering 16: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3) This 3-part demo walks you through lighting a complete 3D scene to produce professional-looking results. The first part of this ligh...

Creating a Character Rig – Part 28: Basic hand joints

Added by 6 years ago

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Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand. Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in Ma...

Displacement Mapping in Maya with ZBrush Displacement Maps

Added by 5 years ago

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Displacement Mapping in Maya with ZBrush Displacement Maps by Mega J In this tutorial, I walk through the steps on how to create a displacement map in ZBrush, import into Maya and assign it to your base mesh and render....

Creating a Character Rig – Part 7: Basic spline neck

Added by 6 years ago

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Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rig How to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character Rig ...

Maya Lighting & Rendering: Lighting a Room Set-by-Step Demo

Added by 6 years ago

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Maya Lighting & Rendering 6: Lighting a Room Set-by-Step Demo The complete process, start to finish, is demonstrated in lighting a room. Main lights to simulate sunbeams and sky light through a window are added. Fil...

Creating a body of water simulation using Bifrost – Creating and caching a tidal wave effect

Added by 5 years ago

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Creating a body of water simulation using Bifrost - Creating and caching a tidal wave effect Maya Bifrost: how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembi...

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Added by 6 years ago

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Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup There is a correction at 11:38. Please turn on annotations to view it. How to clean up the rest of the leg rig. Creating a Ch...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 2 of 3)

Added by 6 years ago

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Maya Lighting & Rendering 17: Lighting the Kitchen Step-by-Step Demo (Part 2 of 3) This is part 2 out of 3 videos showing the process of lighting this kitchen scene. Author – Jeremy Birn Maya Lighting &...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 6 years ago

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements. Creating a Character Rig - Part 29: Compound finger Controls, Cha...

Creating Hairstyles with Maya’s nHair

Added by 5 years ago

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Creating Hairstyles with Maya's nHair by Al Martinez How to Creating Hairstyles with Maya's nHair. How to Creating Hairstyles with Maya's nHair, Creating Hairstyles with Maya, Al Martinez, Maya's nHair, Maya nHa...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 6 years ago

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Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch. Creating a Character Rig - Part 8: Neck Controls and Squash/Stret...

Maya Lighting & Rendering: Lighting an Orange Demo

Added by 6 years ago

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Maya Lighting & Rendering 7: Lighting an Orange Demo Lighting an orange is a classic cinematography exercise, on or off the computer. Be sure to try this one yourself to get practice aiming and controlling Maya ligh...

Creating an accelerated liquid simulation using Bifrost

Added by 5 years ago

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Creating an accelerated liquid simulation using Bifrost Autodesk Maya 2015 Bifrost Video tutorial, shows you how to use a primitive as a Bifrost emitter and accelerator to create a liquid simulation of a fire truck spra...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 6 years ago

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Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points. Creating a Character Rig - Part ...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 3 of 3)

Added by 6 years ago

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Maya Lighting & Rendering 18: Lighting the Kitchen Step-by-Step Demo (Part 3 of 3) This is part 3 out of 3 videos showing the process of lighting this kitchen scene. Author – Jeremy Birn Maya Lighting &...

Creating a Character Rig – Part 30: Palm Controls

Added by 6 years ago

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Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement. Creating a Character Rig - Part 30: Palm controls, Character Rig in Ma...

Linear Light Workflow in Maya

Added by 5 years ago

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Linear Light Workflow in Maya In this video tutorial, Jeremy Fernsler shows us how to Set up a linear light workflow in Maya 2014. A look at the render settings, viewer settings etc. Also watch Maya Lighting and Renderi...

Creating a Character Rig – Part 9: Neck space switching and cleanup

Added by 6 years ago

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Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig. Creating a Character Rig - Part 9: Neck space switching and cle...

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