Tag: Autodesk Maya 2014 Tutorial

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Creating a body of Water Simulation using Bifrost – Peaceful Coastal Ocean

Added by 4 years ago

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Creating a body of Water Simulation using Bifrost - Peaceful Coastal Ocean This video shows you how to use Bifrost to create a basic water simulation. Creating a body of Water Simulation using Bifrost - Peac...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 5 years ago

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Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.Creating a Character Rig - Part 5: Torso S...

Maya Lighting & Rendering: Decay and Custom Curves

Added by 5 years ago

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Maya Lighting & Rendering 4: Decay and Custom Curves Jeremy reviews uses for Maya's 4 choices of Decay Rate. With a light meter, we can verify that Inverse Square or Quadratic decay is found in real studio lights...

Maya Lighting & Rendering: Cheats & Tricks

Added by 5 years ago

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Maya Lighting & Rendering 15: Cheats & Tricks This section details a number of handy techniques you can use in Maya, including creating shadows-only lights that cast shadows without adding illumination. Shado...

Creating a Character Rig – Part 16: Snappable knee

Added by 5 years ago

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Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control.Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character ...

Maya Bifrost Shader Tutorial

Added by 5 years ago

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Maya Bifrost Shader Tutorial Maya Bifrost Shader Tips and tricks to get data out of Bifrost and into a shader to render images for Post. Mel command used in the tutorial: createNode bifrost_mix_vorticity_velocities;...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 5 years ago

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Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the glob...

Matt L Derksen VFX and Character Rigging Demo Reel

Added by 4 years ago

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Matt L Derksen VFX and Character Rigging Demo Reel This Showreel represents Matt L Derksen work as a Character Rigging Supervisor at Rhythm and Hues studio over the past 10 years. His work consist of character/rigid ...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as wel...

Maya Lighting & Rendering: Spotlight Looks and Throw Patterns

Added by 5 years ago

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Maya Lighting & Rendering 5: Spotlight Looks and Throw Patterns Options including Cone Angle, Penumbra Angle, Dropoff, Barn Doors, and Cookies are all demonstrated as tools to control the pattern cast by a spotli...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3)

Added by 5 years ago

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Maya Lighting & Rendering 16: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3) This 3-part demo walks you through lighting a complete 3D scene to produce professional-looking results. The first part of this l...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 5 years ago

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Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that onl...

Displacement Mapping in Maya with ZBrush Displacement Maps

Added by 5 years ago

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Displacement Mapping in Maya with ZBrush Displacement Maps by Mega J In this tutorial, I walk through the steps on how to create a displacement map in ZBrush, import into Maya and assign it to your base mesh and rend...

Creating a Character Rig – Part 28: Basic hand joints

Added by 5 years ago

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Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand.Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in...

Creating a body of water simulation using Bifrost – Creating and caching a tidal wave effect

Added by 4 years ago

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Creating a body of water simulation using Bifrost - Creating and caching a tidal wave effect Maya Bifrost: how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and ale...

Creating a Character Rig – Part 7: Basic spline neck

Added by 5 years ago

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Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rigHow to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character R...

Maya Lighting & Rendering: Lighting a Room Set-by-Step Demo

Added by 5 years ago

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Maya Lighting & Rendering 6: Lighting a Room Set-by-Step Demo The complete process, start to finish, is demonstrated in lighting a room. Main lights to simulate sunbeams and sky light through a window are added. ...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 2 of 3)

Added by 5 years ago

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Maya Lighting & Rendering 17: Lighting the Kitchen Step-by-Step Demo (Part 2 of 3) This is part 2 out of 3 videos showing the process of lighting this kitchen scene.Author – Jeremy BirnMaya Lighting &...

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup There is a correction at 11:38. Please turn on annotations to view it. How to clean up the rest of the leg rig.Creating a...

Creating Hairstyles with Maya’s nHair

Added by 5 years ago

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Creating Hairstyles with Maya's nHair by Al Martinez How to Creating Hairstyles with Maya's nHair. How to Creating Hairstyles with Maya's nHair, Creating Hairstyles with Maya, Al Martinez, Maya's nHair, Maya ...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 5 years ago

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements.Creating a Character Rig - Part 29: Compound finger Controls, ...

Creating an accelerated liquid simulation using Bifrost

Added by 4 years ago

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Creating an accelerated liquid simulation using Bifrost Autodesk Maya 2015 Bifrost Video tutorial, shows you how to use a primitive as a Bifrost emitter and accelerator to create a liquid simulation of a fire truck s...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 5 years ago

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Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch.Creating a Character Rig - Part 8: Neck Controls and Squash/St...

Maya Lighting & Rendering: Lighting an Orange Demo

Added by 5 years ago

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Maya Lighting & Rendering 7: Lighting an Orange Demo Lighting an orange is a classic cinematography exercise, on or off the computer. Be sure to try this one yourself to get practice aiming and controlling Maya l...

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