Tag: Autodesk Maya 2014 Tutorial

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Animating with Constraints

Added by 5 years ago

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Animating with Constraints by Nick Arbeiter Animating with Constraints: Two-Handed Props This tutorial is about two handed prop interactions, where one of the hands is leading the action. The main thing to remember...

Character Articulation and Modeling Reel by Price Morgan

Added by 5 years ago

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Character Articulation and Modeling Reel by Price Morgan Shot Breakdown FACS Based Rig:(Facial Action Coding System) Personal project My Responsibilities: All aspects Rig created from 13 facial sculpts and 48 bon...

Character Rigging Demo by Cheng Kun Chuang

Added by 5 years ago

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Character Rigging Demo by Cheng Kun Chuang How to rig character ? Short Demo by Cheng Kun Chuang. Character Rigging Demo by Cheng Kun Chuang, Cheng Kun Chuang, character rigging demo, Rigging Sho...

Character TD/Rigging Reel by Oscar Medina

Added by 5 years ago

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Character TD/Rigging Reel by Oscar Medina Oscar Medina Character TD/Rigger Reel 2014. Character TD/Rigging Reel by Oscar Medina, Character TD/Rigger Reel by Oscar Medina, Oscar Medina Character TD/Rigger Reel...

Creating a body of water simulation using Bifrost – Creating and caching a tidal wave effect

Added by 5 years ago

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Creating a body of water simulation using Bifrost - Creating and caching a tidal wave effect Maya Bifrost: how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembi...

Creating a body of Water Simulation using Bifrost – Generating Ocean Waves

Added by 5 years ago

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Creating a body of Water Simulation using Bifrost - Generating Ocean Waves This video shows you how to use a texture deformer to act as an accelerator on a Bifrost liquid simulation. Creating a body of water s...

Creating a body of Water Simulation using Bifrost – Peaceful Coastal Ocean

Added by 5 years ago

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Creating a body of Water Simulation using Bifrost - Peaceful Coastal Ocean This video shows you how to use Bifrost to create a basic water simulation. Creating a body of Water Simulation using Bifrost - Peacefu...

Creating a Character Rig – Part 1: Common rigging pitfalls

Added by 6 years ago

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Creating a Character Rig - Part 1: Common rigging pitfalls Some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Creating a Character Rig – Part 1: Common rigging pitfalls ...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 6 years ago

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Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints. Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Charact...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 6 years ago

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Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it. Creating a Character Rig - Part 11: Leg ...

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Added by 6 years ago

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Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching. Creating a Character Rig - Part 12: Leg FK controls ...

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

Added by 6 years ago

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Creating a Character Rig - Part 13: Leg IK controls and joint stretching How to create a stretchy IK leg. Creating a Character Rig - Part 13: Leg IK controls and joint stretching, Character Rig in Maya, Character...

Creating a Character Rig – Part 14: No flip knee for IK leg

Added by 6 years ago

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Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves. Creating a Character Rig - Part 14: No flip knee f...

Creating a Character Rig – Part 15: Dual knee solution

Added by 6 years ago

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Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution. Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya, Ch...

Creating a Character Rig – Part 16: Snappable knee

Added by 6 years ago

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Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control. Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character Rig...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 6 years ago

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Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that only t...

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Added by 6 years ago

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Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup There is a correction at 11:38. Please turn on annotations to view it. How to clean up the rest of the leg rig. Creating a Ch...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 6 years ago

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Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points. Creating a Character Rig - Part ...

Creating a Character Rig – Part 2: Basic spline torso

Added by 6 years ago

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Creating a Character Rig - Part 2: Basic spline torso How to create a set of spine joints that can be manipulated from a pair of bind joints. Creating a Character Rig - Part 2: Basic spline torso, Character Rig i...

Creating a Character Rig – Part 20: Smart Foot Roll

Added by 6 years ago

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Creating a Character Rig - Part 20: Smart Foot Roll How to create a smarter foot rig that's easier to animate with. Creating a Character Rig - Part 20: Smart Foot Roll, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 6 years ago

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Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot. Creating a Character Rig - Part 21: Complementary F...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 6 years ago

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Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building the t...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 6 years ago

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Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg. Creating a Character Rig - Part 23: Stretch IK/FK Arms, Chara...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 6 years ago

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Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping. Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Charact...

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